Re: [Epic] Close Assault

From: J. Michael Looney <mlooney_at_...>
Date: Thu, 01 Jan 1998 10:15:18 -0600

Ken Taborek wrote:

> On Tue, 30 Dec 1997, Andrew Nguyen wrote:
>
> > At 07:57 PM 12/31/97 +1300, Sean Smith wrote:
> > >Fate cards help reduce some of the randomness of close combat, by giving you
> > >the reroll.
> >
> > I think that a more reliable way to do close combat is to average the
> > sum of two dice rolls. This system still preserves a little of the
> > "randomness" while giving the players a little less of the "hand of
> > fate" feeling.
> >
> > -Donald "My god, the sun's up!" Nguyen
>
> I've suggested several times that "average" dice be used. These are dice
> with the "1" and "6" pips replaced with a second "2" and "5". This would
> result in much more reasonable close combat results. I've been spanked
> too many times in cc by having overwhelming odds, and getting a 1 vs my
> opponents 6.
>

I have been playing with the idea of changing CC and FF to a 2D6, using the current
"modifiers" and a some what changed result chart.I'll post it when I get the sharp
edges filled down.
Received on Thu Jan 01 1998 - 16:15:18 UTC

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