[Epic] Epic: Campaign Scenarios

From: Steve Kosciw <sargon_at_...>
Date: Mon, 5 Jan 1998 23:55:16 -0500

Here are a few ideas...:

The defending player's resources can be taken away by controlling certain
important objectives...

Have a battle to control the planet's communication centre (which would
involve kidnapping/killing the astropaths..?)

Whoever controls this territory can send for reinforcements, without it
you can't...

Have an airbase for flyers... once destroyed or captured the defenser
losses the ability to use flyers (or looses most of the flyers..either
way..)

Ammo Dumps...Fuel Dumps...cut the defenders point values for vehicles in
the next battles....

It should also be possible to hurt the attacker by counterattacking the
drop zone, and deployment areas...

One vital objective would be the dropships themselves without which the
attacker is stranded...

The attacker would also have fuel dumps and such.

For a really large campaign what about throwing in factories and large
bases without which you can't repair your Titans or WE (DC stays lost!!)

To my mind the way to go is you give each objective both a good fluff
reason to take it AND a useful advantage given...

-Steve
Received on Tue Jan 06 1998 - 04:55:16 UTC

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