Richard Bright wrote:
>
> At 11:02 AM 1/6/98 +1030, Chris Pinson wrote:
> >What I would like is ideas for small battles, eg an attack on an airfield
> >to reduce the level of airpower available in the next battle, cutting
> >supply routes, etc. Anything which would give an advantage or place a
> >limitation on a future game. I will then compile them into a table which
> >can be rolled on between each major battle.
>
> Hi Chris,
> My suggestion is 'The Battle of Pebble Beach'. You need to set up the table
> as an 18 hole golf course using green paper to designate greens and small
> squares of paper to mark teeing grounds. Bunkers, GUR, water courses etc
> should also be marked out. You'll need quite a few trees. There also needs
> to be a club house.
>
> Special Rules:
> 1. No one is allowed to move on to a green (except skimmers).
> 2. Wheeled or tracked vehicles can only move on fairways or in woods if
> applicable (but skimmers can go anywhere).
> 3. Only small arms fire can be directed at targets on a green.
> 4. All "re-roll" fate cards are renamed "Mulligan cards".
> 5. If a unit is in a bunker it cannot use a "mulligan card" - no practice
> shots ;-)
>
> Special Scoring:
> In addition to normal scoring rules:
> 1. Add 10 points per hole which is completely clear of enemy (tee, fairway
> and green must be clear).
> 2. Add 20 points for capturing the club house.
> 3. Deduct 5 points every time you use a "mulligan card".
> 4. Deduct 20 points if you destroy the clubhouse.
>
> Campaign Effects:
> The winner throws a die to represent the CinC playing a round on the newly
> liberated golf course. A '5' or '6' means he had a great round and next
> game his army gets a strategy rating of 6. A '3' or '4' means he had an ok
> game and his strategy rating next battle will be as normal. A '1' or '2' is
> an awful game, he's fed up and in the next battle the strategy rating will
> be 1.
>
> Regards,
> Richard
>
>
>
> ********************************************************
> "The important lesson is that you can get what
> you want and still not be very happy"
> Pope Cerebus
>
> Get inside the mind of Richard Bright at:
> http://www.geocities.com/timessquare/alley/2405
> *********************************************************You scare me, this is my first message from this mailing list, first of
bloody 64, and it is wierd and strange and evil!! What sort of a greetin
gis thiS??
--
Sam
Nurgatomic Dustbim
www.special.reserve.co.uk/n64
Received on Wed Jan 07 1998 - 05:32:29 UTC