Re: [Epic] Rumours R Us

From: Jason Stephensen <J.Stephensen_at_...>
Date: Thu, 20 Feb 1997 09:25:52 +1000 (EST)

>Chen-Song Qin wrote:
>>
>> It's true about the range thing with Epic. In general, Epic feels like a
>> napoleonic game with sci-fi and weird weapons. Check out Dirtside II if
>> you want something that addresses the range issue properly.
>>
>
>I have Dirtside II. I don't like it's game system. I have a problem
>with ANY system that depends on drawing counters for it CRT.
>Why?
>Two reasons:
>1) I lose counters, which changes the odds of given event happening.
>2) It's very hard to stop "selective counter drawings"

The answer is very simple and something that one of the players down here
did. Calculate the number of counters and have a d100 scale that you roll
the dice for the different levels. It stopped the counter problem but still
kept the huge range of possibilities for damage. far better then the lame D6
usage for every thing. I just don't like the very small range available with
a D6.
============================================================
                 Colonel Abrahms, 22nd NU-Atol Regiment
                 Rekartot Redbacks Senior Coach
                   "No Spanky, No. Bad monkey"
=========================================================
                email J.Stephensen_at_...
Received on Thu Jan 01 1970 - 00:00:00 UTC

This archive was generated by hypermail 2.3.0 : Tue Oct 22 2019 - 13:09:09 UTC