Re: [Epic] My Database, AGAIN
Sean Smith wrote:
>
> On Tue 10 Mar, Stephen Sheldon wrote:
> > If you have a set of dets that work well together, then send them in with
> > some tactical info.
>
> I have already posted two 'ideal' 2000 pt army list to the list, a
> tryanid and a Ork army. Along with comments on the role of each
> detachment in the army, the tactics of army as whole and the armies
> strengths and weaknesses.
>
> As I said, this is an attempt to combine our
> > knowledge and experience, and to try something new. If you don't think
> > it is worthwhile, then don't submit. It was unneccessary to send a 2
> > page complaint about the redundancy of it all. If nothing else it has
> > given me and other list users some insight into the tactics and thought
> > processes that go into detachment creation and useage.
>
> See my previous comment.
>
> As for the one
> > detachment on its own is useless comment, certain detachments can hold
> > their own without support. a squad of terminators mounted in Land
> > raiders with Dread support has all the bases covered, and if used
> > correctly can hold off the enemy for a very long time even if the rest
> > of the army is off table in reserves.
>
> Just to play devils advocate, a detachment of landraiders and dreadnoughts
> has no defence against aircraft or artillery. Also many times
> you don't get a choice about the terrain on your side of the battlefield.
> So if a wood, building or hill where near enough to your landraider
> detachment enemy jump troops could charge it without even
> being fired upon in the movement phase. Or deathrays could
> take out the dreadnoughts, then disrupt weapons could minimise the
> anti-tank shots of the landraiders, infantry would then move into
> charge range, your landraiders would be very ineffective during
> the fire phase because of the blast markers and then your detachment
> would be butchered in the assault phase. That is just four of the ways
> in which landraider and dreadnought detachment could be taken out.
> Actually, air power is rarely effective against armor:6 units, I only
throw the FP away on armor detats if I really want the BM. I usually
send them after the bikes, since these die easily and are harder to
control.
Thane
Received on Wed Mar 11 1998 - 00:54:47 UTC
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: Tue Oct 22 2019 - 13:10:28 UTC