Re: [Epic] [EPIC] Conversions from Megaforce?

From: Andy Skinner <askinner_at_...>
Date: Wed, 11 Mar 1998 08:21:56 -0500

Brian Thomas wrote:
>
> I've been lurking for a couple days now, and I have finally come up with a
> question worthy of your answers. Has anyone ever converted/tried converting
> the old Megaforce diecast models from Kenner, to E40K/SM?

I suggest looking at E41K, on JML's page. There are many examples of
added vehicles, though I don't think they go outside of GW figures yet.

Here's a bit I thought was neat, from Alan Brain. It is a group of
suggested guidelines for creating new vehicles for Epic. In general,
the idea is to use the methods nearer to the top, if they work, before
going further down the list, trying to make the least number of changes
possible.

Alan Brain wrote:
>
> I quote from the E40K Army Book, p111, last line:
> "And remember, if there's some troop type or army choice not in this
> book you should have a go and send it in!"
>
> Now there are a number of us who would like to see a few, and I do mean
> few, additions or changes.
>
> I'd like someone, somewhere to co-ordinate a list of "standard" new
> units. I propose the following categories:
> ----------------------
> Category A:
> Using a different model to substitute for an existing unit.
>
> Example:
> Old-Style Manticore (with Barbed Tail) = Chaos Artillery (non-Khorne)
> MagnaKannon = Flakwagon
>
> ----------------------
> Category B:
> Duplication of an existing unit in a different army with a different
> model, and the consequent new detachment.
>
> Example:
> (New) Cyclone Terminators = Chaos Terminator Noise Marines
> (New) Assault Terminators = Chaos Terminator Khorne Berserkers
> (Changed) Ork Bowelburner = Imperial Hellhound.
> (New)Old-Style Bullock Jetbike = Eldar Jet Bike
> (New)Minotaurs = Tyrannid Genestealers
>
> ----------------------
> Category C:
> New Units using existing rules, and consequent new detachment.
>
> Examples
> (Changed)Ork Shooty Battlecars (Braincrusha, Spleenripper,Gobsmasha)
> Move 25cm Range 45cm Firepower 2 Assault 1 Armour 5+ Cost 20(ish)
> "An Ork Shooty Battlecar is easily recognised as any Battlecar without a
> Close Combat Weapon such as Skull'n'Horns, Deff Rolla etc on it. It has
> extra gubbins inside, more shells, and its crew is specialised in
> shootiness"
> (New) Capitol Imperialis War Engine (stats to be determined)
> (New) Trolls - Extra to change Minotaurs to Trolls (save) +5
>
> -----------------------
> Category D:
> Minor Rules additions and consequent new units
>
> Examples:
> (New Specialist)Chaplain: Cost +20pts : Do not deduct 1 from the D6 of
> barrage markers removed from the unit, ie roll D6 not D6-1.
> (New Specialist)Repair: Cost +20 pts : Gives a save to all units within
> 6cm other than War Engines.
> (New Unit) Imperial Chaplain - As Space Marine (Hero,Chaplain) +30 pts
> (New Unit) Ork Mekboy or Painboy - As Ork (Repair) +25 pts
> (New Unit) Ork Dragsta - As Mekboy Speedsta (Repair) +20 pts
>
> ------------------------
> Category E:
> Major Rules additions and new units
>
> Examples:
> (New Rules Section) TUNNELLERS
> Hellbore, Mole, Termite
> Mole Mortars
> (to be determined)
>
> -------------------------

I've got a bunch of miscellaneous vehicles from Ogre or Battletech.
They'll probably be appended to the IG, which I see being big enough to
have a big variety of vehicles. I have some Micromachines I'd like to
add in, too, though most (not all) are flyers.

andy

-- 
Andy Skinner
askinner_at_...
Received on Wed Mar 11 1998 - 13:21:56 UTC

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