Re: [Epic] Land Raiders

From: Olcglas <Olcglas_at_...>
Date: Mon, 16 Mar 1998 13:31:12 EST

In a message dated 98-03-15 05:23:35 EST, you write:

> Uhh....What were they thinking.
>
> Comparing Land Raider to ANY other unit is a joke. They are so
overpowered.
> Maybe I am misinterpreting the rules, but the ability to pick ANY target,
> one at a time and kill it on a 4+, then do it again seems to good for 35
> pts.
>
> Anybody have any anti-Land Raider tactics besides employing Land Raiders of
> your own and winning the shooting initiative?
>
> Are there any house rules to fix Raiders or does my strategy need to
involve
> tip-toeing around these units?
>
I always try to use house rule "fixes" only as a last resort. Otherwise, every
army insists on "fixing" every other army's good units, and tactics suffer
because people get lazy.

The LR is like those German Tiger tanks in WWII, big, mean, slow, expensive.
Yes, they'll beat other tanks in a stand-up brawl. Yes, other tanks can outrun
them. Yes, support weapons will beat equal points of Land Raiders any day of
the week.

-If you have access to Support Weapons, take them. LR's can't win an exchange
of fire when they lose 2 shots per hit to the enemy's 1.

-Hordes of scrub troops work well against LRs - no worthwhile targets, and
weight of fire will take its toll.

-LR columns are vulnerable to arty, airstrikes and disrupt weapons *unless*
they have Predators or other troops out in front. Since other AFVs tend to
have better speed than LRs, you can hit-and-run to wear the screen down, or
just use repeated bombardment.

Getting into close assault range without getting shot up can be hard, but if
you can use the terrain to get close, no tank is happy.
Received on Mon Mar 16 1998 - 18:31:12 UTC

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