Re: [Epic] Assaulting, close combat and so on...

From: Sean Smith <seans_at_...>
Date: Wed, 18 Mar 1998 22:31:02 +1300 (BST)

On Wed 18 Mar, Luca Fazio wrote:
> On 17 Mar 98 at 4:54, Sean Smith wrote:
> > > What do you think about E40's close combat system ??
> > >
> > > I like the ruleset but last night I was playing against Caos with my valiant
> > > Space puppies and one of my assault detachments (with a nice 48 assault factor)
> > > lost a close combat versus a 29 assault factor caos detachment (mostly hweapons
> > > guys with some caos dreadnoughts... rampage, you know )..
> > > So I had a nice detachment broken, 8 units lost and a crucial crossroad in the
> > > unholy hands of Caos minions !!
> > > I know... fate of war are beyond mortals' minds and die are, well..., die !!
> > > Are you using some house rules to resolve your close combats or are you happy
> > > with E40's rules ??
> > >
> > > However don't start another E40 vs 2nd Ed holy war, please ;-))))
> > >
> >
> > Personally I think the E40k close combat rules are great. What
> > you need to remeber is that Marines strength isn't close combat
> > in E40k (through there not bad at it either).
> I like E40k rules too, and I like how fast you can play a big game.
> I don't have problem with cc rules, I'm curios about other people's feeling
> about this rules section.
> I agree with you about mobility as main weapon in Adeptus Astartes' hands but
> sometime you must work out a close combat in order to take an objective.
> Yes, I failed to support the assault with preliminary firepower... it is my
> fault !!!
> > that influences your die roll for close combat. Use fate cards
> for now we are not playing with fate cards/emperor's tarots.
> Do you like them ??

I think they are essential part of the game, because they give you
a second chance if you if get a really bad die roll. Overall fate
cards average out the die roll results which means the results of
close combats become more a product of skill than luck.

> I don't like psychic fase in 40k so I don't use for now fate cards.

Fate cards are far weaker than the psyhic phase in SM/TL and you
can use your cards to cancell out your oppositions attacks.

> > and anti-weapons, that way you will inflict more blastmarkers. If
> > possible get your CIC involved in the close combat, this will allow you
> > to reroll your close combat die. When I play marines I put my CIC on a
> > bike so that he has the mobility to join detachments in Close combat.
> Interesting... I don't use a CiC for my army, we are playing battle too little
> to involve CiC... but I'll try it in the next games.
> > I hope that was helpful Luca.
> Yes, thank you !


Sean Smith
Received on Thu Jan 01 1970 - 00:00:00 UTC

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