Re: [Epic] Ork 2000 pts

From: Alan E & Carmel J Brain <aebrain_at_...>
Date: Sun, 22 Mar 1998 18:47:49 +1000

Sean Smith wrote:

> A good attempt, but in my opinion the army has to many weakness,
> which are:
> - Weak vs artillery,

True. What Ork army isn't?

> - Weak vs aircraft,

Agreed. But taking more Flak, or more Flyboyz, would mean losing another
detachment, and there's an absolute minimum of each.

> - Weak vs close combat forces

If spread out on a broad front, true. But few CC forces can face the 5
Battlefortresses, let alone the MegaGargant. And even the CofS with the
Infantry riding on them can take out most things in CC.

> - Weak vs long range direct fire weapons (i.e deathrays).

True-ish. The Warengines especially. That's what the MegaG is for, and
for that matter, the Big Gunz. Not many forces have great quantities of
Death Rays, they're mainly AT, which are far less effective vs the
> I think that the critical flaw in the design of the army is that you
> haven't played to Orks strengths. The strengths of ork armies armies
> are:
> - Good close combat troops,
Two replies: Firstly, the Battleforts and MegaG is pretty good.
Secondly, there is one reasonable (not great) CC force, the Infantry,
with Boarboyz and Nobz, supported by a Psyker. In order to get more,
something would have to give.

> - high survivability of troops (i.e nobz save ability),
I've found that the number of Nobz was adequate. The Nobz to Boyz ratio
is about 1:2, which I think is both optimum and non-cheesy.

> - cheap screening troops (i.e gretchin),
This is a valid criticism. But as it is, all troops are mobile, they can
all ride on the vehicles. Swap some Nobz for Gretchin, and you'd need
extra vehicles.

> - cheap close combat and fire fight support troops (i.e getchin, pulsa
> rockets and big gunz),
I think 12 Big Gunz is not too few!

> - good air support, which has the same affect as IG heavy
> artillery, but costs 30 instead of 41 points. Ork fighters are
> however vulnerable to snapfire and AA.
True. This force is also limited by model availability. Also, most
opponents I've faced have had losts of airpower ( 3 Thunderhawks plus 9
Thunderbolts plus 3 Marauders in one case, 7 Squat Thunderfires, the
45cm 3FP Flak in the other) so these are mainly for defence.

> - good titans, if supported well by infantry and aircraft
> suppressing AT weapons.

One Megagargant plus 5 Battleforts is really as much as you can squeeze
in in 2000 pts, if you have even a modicum of support!

In summary, your criticisms are all valid to some extent: but in 2000
pts, it's about as balanced a "War Engine + Supports" force as you can
get. In a larger force, I'd pick additional troops exactly as you
described: Gretchin, Nobz, More Big Gunz and especially Pulsas, and more
air, plus some Stormboyz.

aebrain_at_...     <> <>    How doth the little Crocodile
| Alan & Carmel Brain|      xxxxx       Improve his shining tail?
| Canberra Australia |  xxxxxHxHxxxxxx _MMMMMMMMM_MMMMMMMMM
 abrain_at_...  o OO*O^^^^O*OO o oo     oo oo     oo  
                    By pulling MAERKLIN Wagons, in 1/220 Scale
Received on Sun Mar 22 1998 - 08:47:49 UTC

This archive was generated by hypermail 2.3.0 : Tue Oct 22 2019 - 13:10:30 UTC