Re: [Epic] Ork 2000 pts

From: Mike Looney - ionet <mlooney_at_...>
Date: Fri, 27 Mar 1998 09:43:08 -0600

Alan E & Carmel J Brain wrote:

> Mike Looney - ionet wrote:
>
> > > > Argh!!! PanzerBush tactics!
> > >
> > > I prefer the term "bounding overwatch" myself... :)
>
> > In case you missed it, the old AH game "PanzerBlitz" had no op fire
> > options at all. If you started in cover and ended in cover you
> could
> > not be shot.Come to think about, execpt for snap fire, neither does
> > E40K. REALLY need to think about op fire rules.
>
> One of the reasons I married Carmel 17 years ago was that she had her
> own copy of Panzerblitz.
>

<slap head>I knew that. I think that came up in the "Gamer Girls"
thread on the GZG list didn't it?
</slap>

> Regarding Op Fire: Perhaps units in Overwatch that don't fire in the
> Normal phase can fire in the Assault movement phase. Trouble is, then
> this seriously b*ggers up Eldar (for example) who rely upon the
> zoom-in
> blitzkrieg. It also wouldn't solve the problem of the Cyclops since
> WEs
> can't Overwatch. Yet anything on Normal move shouldn't be allowed to
> Op
> fire.
>

I was thinking more along the lines of it being the non artillery
version of prep fire. Same rules on placement of orders

> My remarks about S tanks were to show that even from a "realism"
> aspect,
> there is an argument for no Op fire. Not a great argument, maybe not
> even a good argument, but more than a complete nonsense. Heck, it's
> usual for modern AFVs to dash from one piece of cover to the next, the
>
> minimised exposure time radically decreases the Enemy's Pk.
>

Well, two things here.1) AT guns, of which the S-tank is, in this
context, were often set in a place to cover a gap in the terrain. You
just wait until the target reached a point on the ground (often pre
marked) then you let fire.

2) There is a major difference between decrease in PK and making PK
equal to 0.



--
Sillyness is the last refuse of the doomed.  P. Opus
http://www.spellbooksoftware.com
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Received on Fri Mar 27 1998 - 15:43:08 UTC

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