Re: [Epic] Blast Markers

From: mlooney - IOnet <mlooney_at_...>
Date: Tue, 31 Mar 1998 17:39:09 -0600

Scott Shupe wrote:
>
> Thane Morgan wrote:
> >
> > And all you need is 2 detats of 5 biovore to place 10 BM's every turn, on overwatch.
> > Don't need to kill a single figure in the detat you just lost 10 morale for. I wanted to
> > make a detat to give my assault broods an edge in CC:
> > 1 HT
> > 2 TW's
> > 5 Biovore
> > 4 Assault spawn
> >
> > They marched once they came on board (my biovore broods are always the last to come in
> > on reinforcements), overwatched the rest of the game, laid 5 BM's per turn. In a 750
> > - 1000 point game, two turns of firing were sufficient to end the game.
> >
> > Turns out it was more effecient to just lay out BM's than to throw the assault swarm into
> > it at all.
>
> I think this is less of a problem with the effects of BMs
> and more of a problem with under-costed Disrupt units. Overwatching
> Disrupt arty (or pop-ups) is *powerful* and not at all expensive.
> It's not hard to see that you don't win by killing enemy units, you
> win by piling on the BMs, and Disrupt arty units make that damn
> easy.
>

Again, based on my reading of the rules, a disrupt SHW doesn't get to re
roll on over watch, as they don't hit. I could be wrong, but the over
watch rule says hit dice and the "killing" SHW say "hit", Disrupts don't
say that. This may be a fine hair split, but I don't think so.
Received on Tue Mar 31 1998 - 23:39:09 UTC

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