Re: [Epic] Revisiting BM's and Morale

From: Stephen Sheldon <stephes_at_...>
Date: Tue, 28 Apr 1998 13:51:55 -0700 (PDT)

>
> At the risk of starting this up again, I have some "new ideas." Now
> previously, when this was brought up, it was an either or thing between using
> BM's, and the morale rules, versus the old VP system. Somebody posted
> (Thane?) rules for troop experience, ie green troops don't react as well, and
> I was thinking about combining the concepts of Morale, BM's, and VPs.
> First could whoever originally posted those troop experience levels send me
> a copy? Second, instead of either the VP's or the morale level being the be
> all, end all of the game, use the BM's as fire suppression, morale as an
> effect, and VP's to determine the over all victor.
> Morale should have an effect, something along the reduced combat
> effectiveness, delays in units receiving orders, or some such. The BM's would
> be the usual ammount of fire suppression, with a lessened morale loss.
> Objectives would give not only VP's, but a minor boost to morale, in line with
> the reduced morale effect of the BM's. VP's would then determine the
> strategic victor, but losses may mitigate that "victory." Greater chances for
> those oh so fun pyrric victories.
> This is a very rough idea, but what are the thoughts of the rest of yooze
> all?
What you propose is not a new rule, it is merely saying use a victory
condition dependant scenario. If you do not like the Morale rules, then
make up a scenario that is not in the rules, the book encourages it.

Steve

-----------------------------------------------------------------------
When you dream there are no rules, people can fly, anything can happen.
Sometimes, there's a moment as you're waking, that you become aware of
the real world around you, but you're still dreaming.
You may think you can fly, but you better not try it...
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Received on Tue Apr 28 1998 - 20:51:55 UTC

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