> I just have a few questions, but if they are covered by an FAQ please let
> me know where I can find it. I play Ultramarine, and I've managed to
> incorporate rules for Veterans into our gaming circle pretty painlessly;
> 40 pts/squad, extra point of FP, OW at 3. I'm curious to know what other
> variations of tactical veterans are being used.
Some have suggested giving them a save, but then they are terminators, who
are veterans and have terminator armor. I think this kind of thing is
assumed to be lost at this scale. I don't pay enough attention to campaign
rules for improvement with experience (I figure that should also be lost at
this scale), but there might be something along those lines.
> Also, after having read Andy Chambers rulings, I'm a bit puzzled at how
> Titans can be effective units. As I read it, each blast marker they
> receive shuts down one super heavy. Since Titans always shoot last, it
> appears as though they will always have 2-3 blast markers on them by the
> time they shoot, effectively reducing their offensive capabilities by half
> or more. Is this ruling in wide use?
If you've got a Heavy Weapons Battery in range, you can "soak off" blast
markers with firepower. I've been caught with my HWB pointing the wrong way
or out of range, and been shut down because I only had one HWB. But that's
because I'm not very smart. :)
Some people here do protest this, but I think it is in common use. I wish
it were easy to have blast markers reduce the effectiveness of all weapons,
rather than just removing them.
andy
Received on Mon Jun 22 1998 - 14:45:34 UTC
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