Re: [Epic] Newbie Questions
> > Here's the 40k stats to compare the 2.
> >
> > Scouts
> > Toughness 3
> > Armor Save 4+
> > Ballistic Skill 3
> > Leadership 7
> >
> > Marines
> > Toughness 4
> > Armor Save 3+
> > Ballistic Skill
> > Leadership 8
> >
> > The differences are slight, and I know that GW's
> > response to this situation would be "The differences
> > aren't enough to make a difference when it comes
> > to Epic".
> >
> > My view on this (playing Dark Angels in 40k and Epic)
> > is that Scouts do differ from normal Marines, even enough
> > to warrant different stats in Epic. Having played with Scouts
> > in both games, I can tell you that the Epic Scouts are much
> > more powerful in Epic than in 40k.
> >
> > Does anyone have any "homemade" rules for Scouts in Epic?
> >
>
> In my E41K project Space Marine overhaul project (number 3 of about 42)
> Scouts will have the following stats line:
>
> Scouts 10cm 30cm 1 2 4+ Infiltrators, Stubborn.
>
> Note that they will not have Rapid Fire and that their armor is 1 less
> than normal marines, and that their assault value is 1 less. For those
> people that do keep track of these things, this stat line is the same as
> a generic orc but better than an IG trooper in both armor and assault
> values.
>
As I mentioned before, you are not taking into account the unwritten.
Scouts can have 2 weapons for CC and generally do. They are very
effective in combat, equal to a marine, therefore they should have AV3,
Dropping the rapid fire is fine by me, but I don't think the armour drop
is justified. Yes they are tougher and they do have worse armour, but,
unlike marines, their armour is lighter and more flexible, coupled with
the dispersed formation and the advanced deployment, this makes them
quite formidable in 40k. In e40K, infantry armour and toughness are two
of many factors that make up armour. Having troops spread out like scouts
makes them much easier to put in cover, I think the only thing that
should change is the Rapid fire.
Steve
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Received on Wed Jul 08 1998 - 21:18:03 UTC
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