Re: [Epic] Rampage & a House rule

From: Alan E & Carmel J Brain <aebrain_at_...>
Date: Sat, 22 Aug 1998 20:59:32 +1000

Andy Skinner wrote:
>
> > Woudl you apply this alternate unit removal to anti-tank fire, as
> > well?

> That suggestion was intended just as a tweak to Elias' proposal for close
> combat removal.
OK, here's how _WE_ do AT and CC shot allocation.

Firstly, everyone in this neck of the woods is of the strong opinion
that you gotta declare targets for both. The usual method is to
a) Buy a "Brick". Everyone who plays the game Full THrust should have
one of these anyway. What is a Brick? a container of small 24 D6s, all
identical. Should cost 5-10 dollars.

b) When using AT(etc) shots, place the number of dice you'll be using
next to each target. If using a mixed bag of Death Rays and AT shots,
use different couloured dice for each.

c) For each target in turn, pick up the dice next to it, and roll,
applying results, then move on to the next one.

For CC hits, you do much the same:take one die for each friendly stand
in contact with the enemy (2 dice for rampagers) then allocate these
dice to enemy stands in contact with the stand in question. Then roll.

This way you get to make sure you've got in all the shots you're
entitled to (and no more), and you don't have to remember who's doing
what to whom.

-- 
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Received on Sat Aug 22 1998 - 10:59:32 UTC

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