Andrew Gould wrote:
>
> I'm moving this discussion to email because it may get a little
> lengthy.
And with the author's permission, I've moved it into the space-marine
mailing list so everyone else can get to kibbitz...
> Okay, you as an Ork player fear Engines of Vaul. I haven't been able
> to use these guys all that much. I must say here that I don't like
> doing 'battlefield representation'. In other words, saying 'That Ork
> Battle Fortress is actually another Scorpion', because someone
> invariably forgets what it's supposed to be and makes a critical
> mistake. So the models I field is actually determined by the models I
> own. After all, no battlefield commander has all the resources he
> wants, does he? Anyway, all my money is going on more important
> things, so I can't afford much more than what I've got.
>
> So, back to those old Engines. I own one Cobra, one Scorpion and one
> Tempest from the old range. The tempest is exactly the same as all the
> others but with a 45cm-range 8FP heavy weapons battery. In my next
> game I intend to go against my principles and say that the Tempest is
> another Scorpion. I should be able to do something effective with that
> mix.
>
> Doomweavers. Everything I've seen says that you have to have dozens of
> these guys. I wholeheartedly agree. However, I own only two. And two
> on their own don't amount to much, especially when the bastard rolls
> sixes in the rally phase.
>
> The much-overrated (IMO) Eldar Fleet. Well, I've now got a Fleet which
> consists of two Vampires, two PBs and three Nightwings. I only
> recently got the extra Vampire. A Vamp is just as good as a PB on a
> Ground Attack mission, especially when you don't bother carrying
> troops (although I've got a nice little Harlequin troupe that's just
> dying to be air mobile...). Must try out my new beefed-up version,
> although the old version was pretty much fish piss. Maybe a BM or two,
> and perhaps a casualty if I'm lucky. Not enough to send any
> self-respecting Ork Warlord into abject terror. I'd really like to add
> another PB to my Fleet, and another two Nightwings to fill up the
> interceptor detachment. He has 10 Fighta-Bommas and is not afraid to
> use them!
>
> Eldar mobility. This is something that I just don't have the hang of
> yet. I keep trying to hold positions, and against the Orks that's
> futile. Whenever I bring my jetbikes onto the board they just get
> vaped. I dunno, it might just be bad luck with die rolls. I'm very
> good at bad rolls. In the last game I played, I had two Space marine
> detachments, both of which spent most of the game broken. How can a SM
> detachment with 1 BM fail to rally!?? Shits me.
>
> As an Ork player, would you quake with fear or cackle with glee if you
> saw the following detachment on the board:
>
> Command: Farseer in Falcon
> Main:
> 2 Guardians + 1 Falcon
> (x5)
> Support:
> Falcon
> (x5)
>
> That's 10 Falcons, each carrying a Guardian unit. Plus the Farseer in
> his own Falcon. Gotta be happy with 22 FP.
>
> What about this one:
>
> HQ: Exarch
> Main:
> Aspect Warriors + Jump packs
> (x3)
> Aspect Warriors + HW + Falcon
> (x2)
> Support:
> Fire Prism
> (x3)
> Doomweaver
> (x2)
>
> ?
>
> Andrew W. Gould
> The Computer Is Your Friend
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Received on Sat Aug 22 1998 - 15:39:34 UTC