Re: [Epic] Infiltrators in Drop Pods

From: Thane Morgan <thane_at_...>
Date: Sat, 19 Sep 1998 02:31:26 -0600

Sauron1 wrote:

> Sauron1 writes; Allen;
>
> In order for the Infiltrator rule to work,as stated, we would have to
> consider that the transporting device actually uses up No Game Turn Time
> that can be deducted from the transported units movement? Time Travel?
>
> I do not care what rule system you use. There must be transport time. As
> an Epic gamer currently "Growing" my first Tyranid army, I know the
> opposition is NOT going to get fooled into letting me use that one for
> Epic40k or Epic2nd.
>
> sauron1_at_...

  Special, faster-than-light drop pods. By the time you see them, they've been
on the ground for several minutes. Of course, they would have hit the planet
with near infinite mass, which doesn't matter, because the first atom it hit
would be like a particle accelerator collision. So never mind.

Thane
Received on Sat Sep 19 1998 - 08:31:26 UTC

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