Re: [Epic] Eldar & Disrupts.

From: Petri Heiramo <Petri.Heiramo_at_...>
Date: Tue, 29 Sep 1998 13:39:06 +0300 (EETDST)

> It is possible with the Tyranid to have an artillery swarm with an amazing 20
> Biovores. This would inflict at a range of 60cm a likely 12 BMs every time it
> fired (2BMs plus 50% hits on average at 4+ of the 20 Biovores firing). This is
> likely to suppress most activity while the genestealers run over and start
> eating. In addition it will take 11 hits (or BMs) before they lose the
> automatic 2 BMs just for firing. Pretty good, huh.

        Doesn't sound very interesting gamewise. Effective, no doubt.

> Eldars on the other hand are quite limited by the army lists. In one detachment
> I could cram 5 Night Spinners as support to five Eldar stands likely in three
> Wave Serpents (though one could expand to 6 Wave Serpents, five in the main
> force and one for the Farseer). This gives 11 Disrupt weapons and a likely BMs
> of 7. However I bit of accurate fire back or a couple of BMs and this number
> drops quickly. The only advantage is the extended range of the Night Spinners -
> but fire from that far out and you lose the Wave Serpents, dropping the BM count
> even further.

        5 Spinners, 5 Scouts, thats all you need. If you have Wave
Serpents in the detachment, they will most probably do nothing in the
whole game because the artillery will be in the behind all combat lines.
The above detachment will deploy very well and most likely will remain
stationary for the rest of the game, firing from overwatch.

        Jours, Petri

Petri Heiramo (heiramo_at_...), Lokinkuja 56, 45100 KOUVOLA, 05-3810177
         45 Dillwyn Road, Sketty, Swansea SA2 9AH, UK, +44-1792-527 245
I have a web page, therefore I am.
Received on Thu Jan 01 1970 - 00:00:00 UTC

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