Re: [Epic] Titans and Eldar (was: Titans and CC)
> I hadn't forgotten this either. Like you, I assumed a force with at least
> two wind host (pretty standard fair in my experience), and a healthy mix
> of other units. The windriders will be able to either stop the assault
> force, *or* attack the titans (in one turn). If they split, they will
> most like do neither. Remember that the devestators and tacticals (2 dets)
> whould be deployed with LOS to some or all the titans. This is sufficient
> firepower to destroy about 3 detatchemnts of bikes, unless the second
> windhost goes into CC witht he tacs and devs to pull their fire. Thus,
> I think realistyically it will require most of both the windhosts, leaving
> only 2 or three detatchemns of bikes to deal with the assault force.
> Also, I have never met a player, eldar or otherwise, with the intestinal
> fortitude to ignore such a large assault force, even when it was (IMO)
> the better choice.
I don't know; were I to face that force, I would certainly go after the Titans
first, and probably the devastators next. That's where all the VP are, after
all, and in the first 2 turns of the game your assault force can't cause any
significant damage since they are too busy charging across the board. If I were
to destroy all three of your Titans and break the devastators, I would get 37
VP, plus 15 for the 3 objectives you're ignoring makes 52, and I only need 55
to win in a 6000 point game. All I need is to break a couple more support units
or one company, or else (if I win initiative) snatch one or two of the 5
objectives you're guarding, and I win on turn two.
Of course, it's possible that I've got the numbers wrong, but I'm probably not
so far off as to make a difference. Or, I might be overestimating the amount
of damage I could cause with 6000 points of Eldar in 2 turns, but I doubt it.
Cameron Bentsen, Ottawa.
Received on Tue Mar 18 1997 - 14:53:00 UTC
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: Tue Oct 22 2019 - 13:09:14 UTC