RE: [Epic] Epic 40K Facts

From: <duckrvr_at_...>
Date: Wed, 26 Mar 1997 16:12:31 -0600

At 11:22 AM 3/26/97 -0800, you wrote:

>First movement, warp spiders swooping hawks, etc. can move 30 cm and
>then charge (or assault move) 45 cm. This is faster than a jet bike
>(total of 75cm to 70cm).

Funky.

>Second titans. They are just about as tough as imperial titans, but
>they have a 2+ save on ALL hits all the time. Eldar titans will be to
>hardest to kill titans in the game. (and for 10 extra points, you can
>make it into a warlock)

Yay. Maybe now they won't be worthless.

>Third, the psi-factor. They can build units with 5 warlocks in it and a
>farseer. This will always give them a +1 in close combat (witch is a
>big deal in the new system)

Well, I guess warlocks should be good for something, since their
precognitive powers are obviously far inferior to simple Space Marine
planning (hence the strategy ratings).

>Forth, pop-up attacks, now better than ever. You can move at charge
>speed and still pop-up. You can fall back and pop-up (normal movement).
>And you can overwatch and pop-up (reroll misses).

Funky (again).

>Eldar don't have to be cheesy, but you can build a force that is.

Well, you know, it ain't easy being cheesy.

Temp
Received on Wed Mar 26 1997 - 22:12:31 UTC

This archive was generated by hypermail 2.3.0 : Tue Oct 22 2019 - 13:09:16 UTC