Re: [Epic] Epic 40K Facts

From: Richard Dewsbery <dewsbery_at_...>
Date: Sat, 29 Mar 1997 09:59:49 +0000

Mark A Shieh wrote:
>
> The Ogre <the.ogre_at_...> writes:
> > > >SHWs can also fire at any unit in a detatchment, does that include
> > > >commanders?
> > > >
> > Cobblers!
> >
> > Of course they can't. Always the hitting the nearest thing first with
> > SHW, as they can hit ANYTHING on a 2 or 4+ regardless,
> > Otherwise then there would be some SERIOUS cheese problems there.
> > Hence a good way to protect you tanks from them, is to toss a few units
> > that cost nowt in the way first, and make sure they get shot at!
>
> Last I checked, the Eldar don't have any cheap troops besides
> jetbikes. It's why I'm always outnumbered and outgunned. Has this
> changed? Also, I thought my troops were 4+ to be hit. So now,
> they're just expensive IG. with no benefits besides a doubling of
> cost? And why is it that I'm always the last one to get a hold of the
> rules.. grumble... The other thing I can't understand is how people
> can claim that it is more realistic than the old rules. Neither seem
> particularly realistic, except now it's even harder to shoot people on
> an open plain down before they walk up to you and club you to death
> even when you have a high-tech machine gun. (Without artillery
> support)
>
> Mark
 Realism - suppressive fire (by adding blast markers).

Realism - long range fire isn't particularly devastating, but short
firefights can break a detachment.

Realsim - to really do high casualties, you have to close with the enemy
and mix it in combat.

Realism - if your detachment is strung out in a line, and I clip you on
the flank with a fair sized detachment, you're in trouble.

Realism - if you have enemy behind you, even if it's only a few bikes,
you're in big trouble.

Realism - minor details dont's matter.

Any more?

Richard
Received on Sat Mar 29 1997 - 09:59:49 UTC

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