Re: [Epic] Eldar tactics vs. Tyranids

From: Spatula <shupes_at_...>
Date: Thu, 3 Apr 1997 15:16:15 -0500

> From: Michael the Liu <mikethel_at_...>
>
> > No need? Well, the point would be that he wouldn't HAVE
> >to use the field if he had enough screeners to protect the Dom,
> >and that can't be bad, right?
>
> Well that depends, do you want to pay hundreds of points for a warp pulse
> or is a warp field good enough for you? To get good coverage on a
> Dominatrix through screening, you have to almost include as many points of
> screeners as the Dom costs!

        Yeah, but those titans are worth *14* VPs each if he can
take them down, never mind that he'd be removing a good portion of
your firepower with each one destroyed. I think it's worth the cost.

> > The bugs can be surprisingly shooty. But they have to
> >concentrate on it, they can't do it half-assed if it's going to
> >be effective.
>
> Hmmm...never seen this before. There guns on their Titans just don't seem
> to be cost effective (though I'm jaded since my group doesn't think any
> Titan weapon combo is cheesy. Every Eldar Titan has a mix of psylance,
> pulsar, heat lances, always with dual lascannon wings. Every Imperial
> Titan has volcano cannons up the ying-yang, etc. etc.). For the same price
> of a Titan, those Tyranid Titans' guns just don't seem to be nearly as good.

        No, but they're hardly inadequate. And they're mounted on
something you have to devote a signifgant amount of firepower to
in order to take out.

        Sounds like your bug player is a lot like me as a chaos
player: very set in his ways. I don't really know what kind of
force you're taking (other than phantoms, probably a lot of falcons),
but it hardly sounds undefeatable by the bugs, assuming the tyranid
player is willing to experiment with different tactics/forces.

Scott
shupes_at_...
Received on Thu Apr 03 1997 - 20:16:15 UTC

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