Re: one turn victory (was: [Epic] Epic 40K card?)
At 10:23 PM 4/2/97 +0000, you wrote:
>I asked Kelvin why he didn't do that very thing, and he convinced me that he
>couldn't have done it. The "Magic of Tzeench" permits the World Eaters "an
>extra attack that turn" - if they charge, you might allow them a "shot" in
>the CC phase, but Kelvin felt that they really needed to be on "Advance" and
>it's not a bad interpretation...
>
>Agro
Okay. 1) The Thousand Sons is the Tzeench legion, not the World Eaters. 2)
Their power gives them the vortex template that can be placed anywhere
within 25 cm of a detachment. 3) It can be played "in the combat phase"
We always assumed that meant at any time in the combat phase. Also, the
fluff (getting into dangerous territory) says that it represents Tzeench
intervening for his favored pawns, so it wouldn't require an action by the
unit. 4) that said, I have played where it counted as a firing action in
general (the same as firing a detachment), and I have heard of people
requiring a firing action by the unit that uses a chaos card to affect
another unit (so not the +1 or "uncontrollable flatulence cards, but
definitely things like TK, vortex templates and morale checks). I can
handle the first, but the second is too limiting.
So, it you play with the second rule, then I guess it wouldn't have worked.
If you play with the first, then he could have hit the titan before it fired
if he had initiative during the ff phase (or if you didn't fire that titan
first), and if you play the way I prefer, then as soon as you agree the
psychic phase is over he could say "I play the Magic of Tzeench" and nuke away.
Temp
Received on Thu Apr 03 1997 - 21:26:40 UTC
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