Re: [Epic] Re: Epic Q&AQuestions about E40K

From: Joseph Looney <mlooney_at_...>
Date: Sat, 12 Apr 1997 22:50:22 -0500

Tristrim Peter Murnane wrote:
> IG infantry companies can NOT get more than 3(!!!) units as the
> main force!! What the &^%$! Everybody else bar Elder can get more than
> that, IG tanks get more. On the aussmption that is's a missprint, I played
> using the standerd 10, and it worked ok. IS this a missprint?!?! hell,
> that means the ruls say you can get 10 support for 3 main force units.

You get 3 squads per command squad. You may have up to 3 command
squads. This makes your total detachment size 9 squads, plus support
units.

> Inquestiors, marine captains etc in one place (the description)
> say they get 4 powers(?), ,Hero, commander, stubbon and fast fire.
> However, on both the army lists and the demo detatchment lists, it
> neglects 2 of these. Presumbly they get all 4.
All marines get stuborn and fast fire. Notice that in the line on page
22 (Armies book) the special section says +hero, commander. This is on
top of the marine Fast Fire & stuborn.

> IS it really stupid to attack anyone in CC, considering they
> always seem to get snap fire? My reaver got close to his Warlord that was
> pretty damaged to mabye CC it, and he (cause he still had 3 weapons) then
> fired everything he ahd to knock my shields down and luckly only do 2
> damage points. Because of snapfire, anyone, but particaly titans, can blow
> up anyone getting that close. Or am I reading the rules wrong? I assume I am.

Snap fire happens in the MOVEMENT PHASE. Not the ASSULT PHASE. In the
assult phase, if you are moving into contact with the enemy you may
charge at double speed. So to avoid snap fire, but still make it into
CC in the assult phase, stop at over 10cm from your target. When you
make your assult move the target DOES NOT GET SNAP FIRE. Also snap fire
is 1 dice to hit per unit, regardless of the firepower of the unit.
Please re read the rule on page 15 of the rule book.

> Funny thing that happened. farseer + 8 aspects CC drop down behind
> Orc large force, and get scragged after orcy shooting, leaving only the
> farseer left. Next turn, 8 orc figter bombers come down to attack my tanks
> on the other side of the seer. (the orc played forget the 'seer was
> there). Result, the farseer gets out his laspistol, points up in the air,
> (and if we read snapfire aginast flyers correctly, where you get 1 shot at
> everyone coming near 1 at a time) and kills 3 flyers, and forces 3 more to
> return to base! Or, should the farseer only had 1 shot aginast the
> detachment of flyers?

Nope, you did this one right. He gets 1 shot per UNIT (read
stand/model) that comes with in 10 cm of him. The only execption about
fliers is that the don't have to stop when they get snap fired at. He
needed a 5+ to hit, with no mods on the die, BTW so killing 3 and
aborting 3 more was DAMM good shooting.

> Yayyy! IG tanks can now survive 1 turn of ppl shooting at them!
> Finnanly I can play an IG tank division thwey way it was ment to be played.

Yeah is right. My Panzer Battalion is dangerous now...

> We also found air power is inderspendable. IF you have air
> surpermacy, those marching deamons/cultaists/chaos marines get shot to
> pieces very effectly :). And that even a small fighter force can act to
> blunt enemy air attacks, or at least make them smaller etc. I can see
> every army I play now having air cover of some sort. HAs other ppl found
> that to be true?

This is also true.

> Our estamiate that the game now runs twice as fast as it used to.
> We get a 4 player gamer of 4000pts to get 4 turns in 3 hours, and that's
> still lookning up rules/stats every 10 minutes. Before, that would take 6
> hours to get 4 turns.
> Noticed also, that if you get a pure IG army, (I know it's all
> armies of the Iperialam now), the automatic fireign points (taratuals and
> rapirar) are now only in the SM army list. Any particaly reason they took
> them out of the IG lists? Can't put them with my arty now to act as a
> defense :(.
They are called "Support Weapon Battery" and they are still in the IG
list. Their stats are listed in the Space marine infatry summary, but
they are still legal in IG detachments.

> If I put my ack ack guns with my heavy arty guns, and put the ack
> on the order to shoot down flyers, does that means the arty guns can't do
> prepatory bombardment, but other units in the detamcent go on overwatch?

Ah, well. I would say that the AAA is in "Kill Planes" mode, and the FA
is in prep fire mode because the order die would be on "!", which is
what both need to do "special action". Any direct fire troops would be
in overwatch mode.

> Overwatch seems to mean (if we're palying it right) that it's even
> more powerful than the old first fire. 1 IG infatry companies tore apart
> the same number of deamons (small ones) asd chaos marines, long before he
> got to CC me. Looks like you need 3-1 odds to storm a position and still
> have anybody left at the end. Is that the case with other players?
>
Two points here.
1) yes over watch will kill things quite nicely. Getting to re roll
misses is just real nice.
2) 3-1 odds is what you a SUPPOSED to need to assult a postion. This is
the historical odds that commanders try and get. The fact that Epic 1st
& 2nd ed didn't need this was a problem with those rules, not that
needing in in 3rd ed (opps, Epic 40,000) is a problem.
Received on Sun Apr 13 1997 - 03:50:22 UTC

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