Re: [Epic] E40K: Placing Blast Markers

From: <duckrvr_at_...>
Date: Tue, 15 Apr 1997 23:18:51 -0500

At 11:31 AM 4/15/97 -0400, you wrote:

>I played my first game of E40K this weekend. Nothing fancy, just two
>identical marine armies playing only for army morale (detachments based on
>the ones in the Battles Book). Afterward, I re-read the rules to see what
>we may have done wrong. In so doing I discovered a few interesting points:
>
>1. In the Shooting Phase, when determining Blast Markers, the total
>Firepower compared on the Blast Marker Table is before modifications for
>assault orders, blast markers on the firing detachment, etc. The same is
>true for comparing the number of Super Heavy weapons on the BM Table.
>
>For instance, a detachment on Assault orders can fire during the Shooting
>phase, but its Firepower counts as halved. When that detachment fires, it
>places Blast Markers using its full Firepower and works out hits using its
>halved Firepower.

I'm glad someone else reads the rules the same way.

>2. A unit may lend support to a close assault regardless of its Assault or
>Firepower ratings. This means there is a use for those rhinos after all...

You also don't need fp to do snap-fire.

>BTW, when halving the Firepower of a detatchment on Assault orders, do you
>round up or down?
 
Well, with heavy weapons you round assault up, so I suppose the same would
apply.

Temp
Received on Wed Apr 16 1997 - 04:18:51 UTC

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