Re: [Epic] Knight units in E40K

From: Paul Tobia <heresy_at_...>
Date: Mon, 21 Apr 1997 23:04:37 -0500 (CDT)

On Mon, 21 Apr 1997, Mark A Shieh wrote:

> Well, IMHO a 4+ armor and a Save is about as good as 6+ armor
> for a long-ranged unit, so no increased cost if this were true. I was
> thinking that or just 6+ armor, but yeah, 6+ armor seems to be the
> easier one to deal with.

I'm still a bit loath to put in the Save since it works for assaults as
well as shooting, but you make a good case and I'll gladly do it.

> > From the TL Codex Titanicus:
> > "Your Knight army represents a part of the contingents of Knights
> > on crusade with a Titan Legion. The Knight army may comprise Knights,
> > Tech-Guard, and Titans. You can also incluse allies from the Imperial
> > Guard, Space Marines, and Squats." (p. 104)
>
> I believe that TL then goes on to say that you can take Tech
> Guard and Titan support and specials, bout not Tech Guard companies.
> It's all irrelevant now, with TL being part of both IG and SM.

True, but that was the restrictions for the Knight company cards... as you
can see from the quote any Tech-Guard and Titan Legion company cards can
be used in a Knight army.

But as you say it's all moot at this point.

----------------------------------------------------------------
Paul R. Tobia _O_
"Never underestimate the bandwidth of a station wagon |
full of tapes hurtling down the highway." (Tanenbaum,1996)
ptobia_at_... http://falcon.cc.ukans.edu/~heresy
Received on Tue Apr 22 1997 - 04:04:37 UTC

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