Re: [Epic] Tyranids and loosing combat: WAS: genestealer moves 95cm

From: Richard Dewsbery <dewsbery_at_...>
Date: Mon, 28 Apr 1997 19:32:53 +0100

William A. Calderwood wrote:
>
> >Oh yeah, I've also been playing bugs in E40K lately. Assault Spawn work
> >great, as long as they aren't in a detach that loses a close combat.
> >Then, if I understand the rules for rampagers correctly, the ones that
> >are within 15 cm of the enemy, die.
> >
>
> This only happens if a broken unit ends its retreat movement within 15cm
> of the enemy. As tyranids do not break, unless all of the synapsis are
> dead, this should not be a problem.
>
I think you are wrong. pge 37 rampage "Rampage units are so berserk
that they may not retreat from combat. This means rampage units are
always caught by the enemy and destroyed if they lose a close combat."

Note that this is not inconsistent with pge 97. The detachment is not
broken, but must still retreat. Rampagers cannot retreat, broken or
otherwise. Ergo, they die. Horribly. As they deserve to.

Richard
Received on Mon Apr 28 1997 - 18:32:53 UTC

This archive was generated by hypermail 2.3.0 : Tue Oct 22 2019 - 13:09:24 UTC