On Mon 05 May, Magician wrote:
> Can some one tell me how the new eldar army compares with what was in
> Is the thinking the same behind the new army
> eg. still v.fast but limited units in terms of numbers,
> hit and run tactics the way to go
> Thanx for any replies
There seems to be pretty much the same thinking behind the Eldar
army in the new epic as there was in the old epic. I haven't
played the new game so far through. You should take note
of the combine transport and disruption capability of
wave serpants. This gives you a fast troop transport that also
provides excellent fire support for your troops.
Also I have a some questions, which I would appreciate if
anybody could provide me with answers to.
1) I presume that the Adeptus Mechanicus Ordinatus armed with
rockets can fire indirectly. In the new rules through there
is no mention of having the artillery special capability.
2) Artillery I presume can only fire indirectly at enemy
detachments that can be seen by at least one friendly unit.
In the new rules however there is no mention of this, so
theortically artillery can fire at any enemy detachment
(as long as it is range), even when the enemy detachment
can't be seen by any friendly units.
3) It isn't clear in the rules, can deathstrike missiles
be launched againist targets that they can't see at the
moment of their launch?
4) Do deathstike missiles hit their target in the same turn
they are launched? If they don't, what speed do deathstrike
missiles move at after they are launched?
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Received on Mon May 05 1997 - 08:09:53 UTC