Re: [Epic] [E40k] Skimmer LOS was A question...

From: Brett Hollindale <agro_at_...>
Date: Mon, 5 May 1997 09:10:40 GMT

At 05:06 AM 4/5/97 +1000, you wrote:
>
>> \
>> \ \
>> \ \ For two different pieces of terrain,
>> \ +--+\ the skimmer is at two different places.
>> +-+\ | | \ I know it is just an approxmation, but
>> | | \ | | \ I really think that the other version,
>>---+ +--.------------+ +---.---------- using a set difference from the
>>ground, is as easy and makes more sense. Only problem is that from looking
>>at the models, I would pick a height of 15 cm or so, greatly reducing what
>>it can see. We used 25 cm in 2nd edition, though I think it looks awful
>>high.
>
>It seems easier to use the shadow rule, although a "fixed ceiling height"
>for grav units deciding to pop-up could be good.


We use "Skimmers pop up to a height equal to their advance movement". Place
a ruler on the table and sight from that point...



>
>You could say that grav technology allows a grav unit to rise to a certain
>height from battlefield level. At this height the anti-grav effect becomes
>too "diluted" to keep the unit up.
>
>Personally if I had of designed the game (here we go...) I wouldn't have
>made a distinction between funky anti-grav, wheels, tracks, bug tenticles or
>whatever. It seems to me things would be a lot simpler to say "Yeh, Eldar
>hover around the place, but other than terrain effects, its just their thang."
>
>Unless of course I could conceive of a pop-up rule that was "realistic"
>(ignoring space elf spirit crystals) and easy to use. I guess that's what
>all rules design is really about!
>
>>andy
>>askinner_at_...
>
>-Troy Baker
>
>
Received on Mon May 05 1997 - 09:10:40 UTC

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