Re: Daemon cavalry (prev : [Epic] more lost figs)
On Thu, 15 May 1997, oki_at_... wrote:
> At 11:35 PM 5/14/97 +0200, Andreas Richert wrote:
> >Any one who have an idea what to do with all those juggers and Slaanesh
> >Beast riders? Now they can only be used for comanders and sorcerers, but I
> >still got hords of them liyng around and collecting dust....
> >A.I.C. rules for CHAOS
> >Andreas Richert
> >E-mail: aic_at_...
> I would like to propose that of a new infantry specialist - Daemon cavalry.
> Probably with the following stats :
> The following attributes are common to both Daemon cavalry.
> 1. Speed doubled.
> 2. Tripled during Assault phase if charging.
> 3. Counted as vehicles (no hiding in buildings etc)
> 4. Add + 1 to their Armour value, up to max of 6.
> * The Emp's Children special ability Assault could be changed to be either
> Infiltrators, Heavy Weapons (but heavies on Cavalry ?), Assault, but the
> value point below is based on Assault.
> CSM squad 15 points per unit
> Extra cost to :
> Upgrade to Juggernaut cavalry (Rampage, Assault, Cavalry) +4 pts per unit
> Upgrade to Slaneesh Steed cavalry(Rampage, Assault/Infiltrators) +3 pts perunit
I'm a bit sceptic about rampage for the Slaneeesh Steeds......or is this
just a typo, as it's not in the list below?
> The stats are as follows:
> Mov Range FP AV ARMR Special
> Khorne's CSM &
> Juggernaughts 15cm 30cm 1 3 5+ Assault,Cavalry,Rampage
> Rapid Fire
The juggers should have an assult v of 4, I think.
> Emperor's 15cm 30cm 1 3 5+ Cavalry, Assault *
> Children &
> Steeds of Slaanesh
> Feedback ? Any refinement of this would be appreciated.
Apart from the above coments I think they look fine...
A.I.C. rules for CHAOS
Received on Thu Jan 01 1970 - 00:00:00 UTC
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