RE: [Epic] Guard tactics

From: Philip Nixon <philip.nixon_at_nda.n-i.nhs.uk>
Date: Fri, 6 Jun 1997 14:24:21 +0100

each roll
to penetrate armor hits the closest unit it possibly can (see the
Shooting phase section in the rules book). So an enemy detachment
will still be killing your heavies on 3-4? and will be killing
Ogryns on 5?-6 (assuming ogryn's armor is 5, don't recall for sure).
The IG heavies are still vulnerable (less so, but the enemy's fire
is not less effective just because you have the tough guys out
front).

        Hmmm. Maybe that isn't so clear. Here's a chart:

            E E E E



                O O

           H H H

E = enemy trooper
O = ogryn
H = IG heavy

        If the enemy rolls 3 dice and rolls 3, 3, & 6, you'd lose
two heavies and an Ogryn because the heavies are the closest units
that can be affected by the 3's and the Ogryn is the closest unit
that can be affected by the 6.



and so we find a use for the much maligned
Imperial Guardsman

pure cannon fodder in huge numbers

Phil
Received on Fri Jun 06 1997 - 13:24:21 UTC

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