Re: [Epic] [E40K] Squats - Land Train proposal

From: David Lado <lado_at_...>
Date: Tue, 10 Jun 1997 08:39:59 -0400 (EDT)

> unit Weapon fire arc range FP Notes
> -------- ------ -------- ----- -- -----
> Engine AT x 4 front 60 -
> Battery 360 30 4
> Hvy Barrage front 90 - Artillery
> Mortar Mega Cannon front 25-75 - Artillery
> Battery 360 30 1
> Dragon Flamer 360 15 3 Close Support
> Battery 360 30 1
> Berserker AT x 1 front 45 -
> Battery 360 30 2
> Bomb Vortex x 1 front 90 -
> Battery 360 30 1

My only comment here is that I think the Doomsday cannon on the engine
should be a mega-cannon and the mortar should be a heavy barrage.

> The Land Train Detcahment
>===========================
>
> Commander: (max of 1)
> Land Train Engine ~200 pts
>
> Battle Car Force: (max of 7 picks)
> Mortar ~60 pts
> Dragon ~40 pts
> Berserker ~50 pts
> Bomb ~50 pts
>
>
> Land Train Support
>============================
> (upto 2 picks per Berserker car)
>
> Squat Tacticals ?
> (1-2 per unit)
> Squat Assaults ?
> (1-2 per unit)
> Squat Heavies ?
> (1-2 per unit)
>
>
>=======================
>
> The problem is that having the Berserker cars carry troops will
>violate the War Engine Detachment rule on pg48 of the Rules book.
>Which would lead to some very wierd effects when handling Blast Markers,
>allocating hits and such.

(BTW, the rule Greg is referring to is not on page 48, it's on page 41)

I actually like this. It makes the Land Train very unique, not just for
WEs, but for squat WEs as well. It wouldn't create rules problems with
the allocation of hits, but it would create odd situations where infantry
was effectively screening a WE from enemy fire. However, IMO, this
is a cool schtick for the Land Train and it would actually encourage
people to field breserker cars. I do think the overall cost of the
breserker cars should reflect the fact that they effectively give the
LT extra void shields.

The problem is that a special rule would have to be set up to cover the
fact that WEs get their orders differently from other units. The rule
would have to make the entire detatchment correspond to WE rules (always
move in both phases, no overwatch ect), or make the WE obey the regular
rules. Either way, I don't think it's a big deal.

What I would actually suggest is that the battle cars be normal vehicles,
capable of moving about on their own. If they are "trained" with the
engine they get the benifit of the engines void shield generator as well
as adding +1 to the number of void shields, but suffer the ill effects of
any criticals taken by the engine (as designated on the critical chart)

So basically, you end up with a vehicle detachment with a WE command unit.
There would be 2 special rules:

1) the Engine uses normal orders like any other detachment (or the rest
   of the detachment uses WE orders)
2) the effect of hooking the cars together.

David
Received on Tue Jun 10 1997 - 12:39:59 UTC

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