[Epic] Q&A 3 and NEWS!

From: A. Allen McCarley <allen_at_...>
Date: Mon, 16 Jun 1997 19:18:30 -0500

Greetings, everyone. Jervis just sent me the answers to the latest
EPIC40K Q&A. He also sent me a piece of news and asked that I forward
it to all of you:

> Before I get stuck into the Q&A, I just thought I'd mention that we'll be
> running a small (24 player) Epic 40K tournament at this years Grand
> Tournament on August 30/31, at Leicester University in the UK. The new CJ
> (number 20), has details - along with the Epic Squat army list - or you can
> contact UK Mail Order on 01773 713213 for more information. If you can let
> the rest of the guys on the list know about the Epic 40K tournament I'd
> appreciate it, as it would be nice if any of them could make it along, if
> only to give them an opportunity to ask Andy and me rules questions
> directly!

If only to ask questions of him and Andy directly? Well sure, that would
be great. However, I definitley think it would be great if the *winner* of
this tournament was someone from our little mailing list. This is the first
official EPIC campaign I've seen GW run. (As opposed to all those "bring
one titan" games they've run for the past several years.) It should be
fun. It should also have a couple of hundred people all wanting one of the
24 slots so that there will be more/bigger tournaments in the future. Good
luck
to everyone close enough to the UK to make it. We Americans, Australians, and
Italians will probably just have to watch from afar.

Anyway, on to the Q&A. A couple of surprises this time. I should be able
to get this all up on the web page tonight. Look for it there soon.

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>1)Page 37 of the rulebook states "Rampage units are so berserk that they
> may not retreat from combat. This means rampage units are always caught
> by enemy and destroyed if they lose a close combat."
>
> Does this refer only to those units within fifteen centimeters of the
> enemy, or all rampage units within a detatchment that loses an assault
> action?
> a) All rampage units within 15cm from the enemy will be destroyed.
> This destruction is because they are not allowed to retreat and
> will thus remain within the 15 cm "death zone."
> b) All rampage units within a detatchment that loses an assault
> action are destroyed, regardless of their distance from the
> enemy.

P: Actually, it's only Rampage units in base contact with an enemy that
can't retreat, though I have to [say] that this point could have been made
more clearly in the rule. The idea is that you get to roll two 'to hit'
dice if you win, but you die if you lose!

>2)Are the Rampage rules quoted above also intended to penalize rampage
> units who lose a firefight?

P: No, it only applies to close combat (like [it] says!)

>3)List members find it odd that the stats and cost of the Imperial Guard
> Colonel and the Imperial Guard Commisar-General are identical. The
> only difference seems to be that the Colonel unit may include a
> psyker, whereas the Commisar-General stand may not. Should there be
> any other differences between these two units? The Commisar-General
> currently seems redundant.

P: You've missed out the most important difference - a Commissar-General
just *looks* much cooler than a boring old IG Colonel, especial as the
former gets the chance to ride around in a jet-black Leman Russ! In other
words, we've included options in the army lists for _aesthetic_ reasons,
rather than just game reasons.

>4)When members of a flyer detatchment become damaged, that detatchment
> has two elements that finish rearming/refueling on differing turns.
> My previous question on this topic was not comprehensive enough, and
> several list members have asked me to clear up their lingering
> questions. Which element(s) of this flyer detatchment may fly missions,
> and when may they fly them?
> a)Both elements of the detatchment may fly missions whenever they
> become rearmed and refueled. The element of the detatchment that
> does not include an HQ should select one flyer to act as its
> HQ.
> b)Both elements. It is not necesary to choose an interim HQ for
> element that does not have one.
> c)Only the element of the detatchment which includes the HQ may fly
> missions when rearmed and refueled. When the other element is
> rearmed/fefuled, it must still wait to join its brethren with
> the HQ.
> d)Only the bigger element of the detatchment may fly independant
> missions, regardless of which element the HQ is in.
> e)Neither element may fly a mission until the other is also
> rearmed and refueled.

P: A flyer that is damaged can't fly missions on its own (unless it i all
that remin of the detachment, of course!). If the rest of the detachment
flies a mission while the damaged flyer is being refueled, it simply
remains for an extra turn at the refueling stage in order to catch up with
them.

>5)Page 15 of the rule book (SNAP-FIRE)
> Second Paragraph:
>
> "The unit can move no further - the sudden burst of enemy fire cause it
> to halt. In addition the attacker rolls a D6 to see whether they get a
> hit. Note, you always roll 1D6, no matter what the Firepower of the
> attacker. If the D6 roll equals or beats the moving unit's Armour value
> it takes a hit in addition to being halted. The effect of hits is
> explained in the Shooting Phase."
>
> When a unit with an anti-tank weapon elects to snap-fire, does it:
> a) Roll to beat the targets armour value
> b) Roll to score a hit on a 4+.

P: a) is the correct answer.

>6)On p. 33 of the armies book, the Imperial Guard squad is listed with a
> cost of +6 pts. to "Include a Commisar (Hero) in one unit." Should
> this line be taken to mean that a Commisar may be included within
> both units for 12 pts, or may *only* one unit include a Commisar?

P: Only one unit may include the Commissar.

>7)(Product question) Can you tell us if GW plans to release infantry
> for the Imperial Guard in EPIC40K? The IG infantry doesn't seem to be
> mentioned on any of the published "upcoming releases" lists.

P: Yes, but the new IG stuff won't be out until early next year. Part of
the reason for this is that we're _heavily_ modifing the exisiting IG
sprue, as we weren't all that happy with the old one. From what I've seen
of the test shots of the new sprue so far, it will be well worth the wait.

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Hope that helps!

---------------------------------------------------------------
Allen (The Q&A guy)
---------------------------------------------------------------
Check out the EPIC and EPIC 40K Q&A Pages at:
     http://work1.utsi.edu:8000/~amccarle/default.html
If you have questions about EPIC 40K and can't find the answers
in the rule books, send them to:
                    allen_at_...
They will be passed on to Jervis Johnson and Andy Chambers.
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Received on Tue Jun 17 1997 - 00:18:30 UTC

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