>>on top of that
>>they don't really have a large range of units (about 20 different
>>units against 22 for the Orks, 28 for the Eldars,30-35 for the
>>Chaos...).
>
>They don't have a large range of units? The imperials have the
largest
>range of units in the game! You are comparing half the imperial
list
>to the entire lists of the other armies, and the numbers are still
>coming out close. If you choose not to field half your list, that's
>your decision, but you can't say you don't have the option to choose
>a wider variety of units.
>
>Look at what is available. the imperials can field every weapon and
>specialist type in the book except the race specific ones
(lifta-droppa,
>ripper tenticles, pulsar and distortion cannon) without fielding
allies.
>Compare that to the orks, who have no AT weapons, no close support
>weapons, no vortex weapons, no flyer-transports, and no heavy
artillery
>(and their heavy barrages can only be fielded 1 per mega-gargant).
>
>Plus, if that's not good enough, the marines also have their new
chapters
>available to them which include some powerful and underpriced units
(the
>blood angel death company), some specialist abilities not available
to
>any other race (the white scars and dark angels), new detachment
>formations and extra souped up marines (spacewolves). And if that's
>not enough,they have a new and improved fate card deck that only
they
>can use.
>
>Exactly what more do you want?
>
>David
Sorry David, I don't agree.
Imperial Guard and Space Marines are not the same army!
Plus, when I play a Space Marines army I don't take more than 1
chapter, it would be to easy to only take the best troops of each
one.
So in these conditions, Space Marines are not so powerful but in fact
well balanced.
Francois Bruntz
Apprenti MIAGE (Universite Paris XII - IBM France)
Please visit my Epic page :
http://www.geocities.com/TimesSquare/Dungeon/2370/
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Received on Thu Jun 19 1997 - 15:27:51 UTC