Re: {Epic} Braincrusha gun (was: Re: [Epic] Ork units that I
miss.)
>> There are no 40K stats for it - it's never been made or drfined for
>> the game.
>>
>> So we're pretty much free to make it whatever we want. I'd say what it
>> was in 1st ed and 2nd ed is of limited usefulness (yes I have both
>> and played both). I don't like making it a heavy barrage as it's only
>> going to fire every other turn. A mega cannon might work, but then
>> the cost is going to be up (way up). The orks could certainly use
>> an AT unit as they have about none now, and I believe we can get
>> death rays on one of the mekboy vehicles now. Also, AT would keep
>> it cheaper so you might see them a little more...
>
>...so I prefer to use the Fluff. Which is why I like the Mega-Cannon
>idea, despite the horrendous cost.
Well, I am converted to the idea of making it some sort of barrage
weapon (as opposed to making it AT). I would make it a heavy artillery
weapon though. I don't like making it a siege weapon for the same
reasons given above. Nor do I like the idea of making it a mega
cannon because
1 I envision MCs being things like goliaths and gutbusters, not
something you could mount on regular vehicle (i.e. only WEs
are big enough to carry them).
2 Making it a MC would make it very expensive, and expensive goes
against the feel of the ork army IMO. A barrage weapon would
keep the price down and let the ork player field more units.
Think about it, a MC carrying unit would cost 80 pts or more,
which makes it as expensive as a battlefortress (a WE). This
seems very out of character for the orks.
3 The orks have lots of access to MCs on their gargants already.
The slasher can carry up to 3 itself (though I wouldn't advise
more than 2). The only barrage weapon they can field is on
the mega-gargant. So a barrage weapon would give the orks
something new, while a MC would give them a redundant
capability.
David
Received on Fri Jun 27 1997 - 16:05:30 UTC
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