[Epic] Stealer Cult list

From: <csalvato_at_...>
Date: Wed, 09 Jul 97 09:51:31

>Captured Vehicles: Captured Flyers: Captured War Engines
>Chimera Marauders Warhounds
>Leman Russ Thunderbolts Reavers
>Demolisher Warlords
>Hellhound
>Griffon
>Sentinel

>I think that super-heavy tanks are more plausible then titans for captured
>war engines. I imagine that titans have many failsafes to prevent them
>from being hotwired.

Hm, Either way, the forces of the cult are drawn from the guard and planetary
defense forces. Therefore, the failsafes wouldn't matter, cuz the cult would
have taken over the technicians, operators, etc who would know the passwords.
The Superheavy tanks I'll add to the list tho, you're right.

> Detachment Setup:
>-------------------------------------------------------------------------------
>-------------------------------------------------------------------------------
>Genestealer Cult Detachment
>Command: You must take at least 1 commander
>
>Brood Brothers 7 (1 unit) Model: Imperial Guard, Guard Psyker (?)
>Upgrade to Magus +10
>
>Hybrid 8 (1 unit) Model: Guard painted purple (?)
>Upgrade to Psyker 10
>
>-------------------------------------------------------------------------------

>You missed the 25 points that is standard for detachment commanders.

Whoops! Yup, add that sucker in there, so that a brood brother command is 32 and
a Hybrid command is 33

>Main Force: Up to 5 selections

>Out of curiosity, why 5 selections? Are genestealer cults a dying race
>like the eldar? Or was it more to limit them in the same way as IG
>infantry (1 command squad/3 selections).

I see the Epic Cult army as a ragtag group of rebellions from across an entire
planet. Thus, it will be made up of bunches of small detachments in varying
sizes and strengths.

>How do you intend to field a genestealer cult? As an army on its own, or
>as a detachment in a tyranid force, or something else?

Separate. All the fluff I have ever read on Stealer Cults is that once the Hive
Mind is close enough, the entire cult is suddenly taken over, and reports to the
landing zone for assimilation. This, and Tyranids lost the ability to ally with
stealer cults when Codex: Tyranids came out for 40K

Chris
Received on Wed Jul 09 1997 - 08:51:31 UTC

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