Re: [Epic] E40K:Tyranids Suck!!!
> Um, for starters, I don't what happened with you post, but I recieved
> 5 posts of the same message with different headers (at least, they
> all look the same...)
Me too, forgot to mention this...
> "Any other units _from the detachment involved in the combat_ which
> are with 15cm of the enemy each add a further +1 to the total..."
Whoops, excellent catch. I didn't even notice this in his example, but
you are absolutely right about that.
> RESULT: both sides add 1 BM and roll again.
Exactly and the Tyranids will likely win the next roll.
> Also, each side rolls a number of dice for inflicting casualties
> equal to the number of units they have in CC (3 for the SM,
> 6 for tyranids), so the most units he can kill is 3.
Right. Man, good thing you read this through carefully! ;-) (unlike
me)
> tactical maneuver. An assault is an integrated strategy, not a
> headlong charge (well, not as much :). I like this aspect,
> since it makes pushing the pieces around important, in addition
> to having the right units for the job.
I agree wholeheartedly and that's as good a summary of how I feel about
most of the E40k game design as I could ever have made.
Regards,
- Erik
"Look within. Within is the fountain of good, and it will ever bubble
up, if you will ever dig."
- Marcus Aurelius
Received on Fri Jul 18 1997 - 04:18:38 UTC
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: Tue Oct 22 2019 - 13:09:39 UTC