Re: [Epic] E40K:Tyranids Suck!!!
Oki Purwanto wrote:
>
> >The conclusion is the marines have only about a 1 in 12 chance of
> >winning the battle and a real good chance of getting clobbered. Of
> >course you would probobly loose the ensuing FF.
>
> Actually this is a part where I always get confused (probably misread/miss
> reading the specific rule part :))
>
> If say, the SM got clobbered in the assault phase, they have to withdraw
> right ? And they have to be more than 15cm away from the enemy, otherwise
> they get wiped out, right ?
>
> So assuming some SM units did managed a successful withdrawal and survive,
> how did they get into firefight range (15cm) in the firefight phase ?
In the situation as given, there was more
than one detachment within 15cm of the 'nids. But
only 1 det was being fought in CC and only that 1
would be forced to retreat if the nids won CC. The
other detachments would still be within 15cm at the
end of the assault phase.
> BTW, supposedly the SM has got termie units, can the SM player
> i) roll to save (4+) if the termie units cannot move out of the 15cm range ?
> ii) decide to just risk it, let his termie units sit tight and hope the to
> save roll will bail him out ?
>
> I know I am probably gonna get RTFM reply from some of you, but I am really
> in a lost with the rules at this part.
Rules aren't clear, but I asked this a little
while ago and the consensus seemed to be that 'Save'
doesn't do anything for you in this case. Reasoning:
'Save' gives you a 1/2 chance of not taking damage
from a hit, but broken units within 15cm of the enemy
don't take any hits, they are "destroyed."
Scott
shupes_at_...
Received on Fri Jul 18 1997 - 15:30:12 UTC
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