Re: [Epic] 2nd ed Tyranids

From: David Lado <lado_at_...>
Date: Sat, 19 Jul 1997 16:44:54 -0400

>I was playing a magnificent 4 Epic game, when the Tyranid player played the
>hive mind card "Hallucinogens" (allows Tyranids to choose orders for enemy
>units).
>What do you think this card will do when played against a command unit?
>
>A) It won't work
>B) Tyranid player can give orders of his choice to the command unit
>C) Command unit acts like a normal unit for the turn (being somewhat
>disadvantaged but not as much as in B: imagine giving charge orders to
>Cyclops)

Well, it's all a matter of opinion. But mine is (a) since command units
don't take orders (i.e., you could give it orders, but they would be
irrelivent since it's already "at full throttle").

David
Received on Sat Jul 19 1997 - 20:44:54 UTC

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