Re: [NetEpic ML] Tyranid Questions II
Hi!
Biovores are nasty things, they keep coming and coming. They suck up firepower like nobodies business. I dont see you did anything wrong, but your opponent did. When I play versus Tyranids I shoot up the "infantry" stands and ignore teh bio-titans. In fact I may even buy a titan as bait, just to lure the bio-titan away from the battle and attend to better things.
You did the right thing you press forward and destroy HIS infantry looking for double points, keep him off balance.
You move spores in the mandatory phase of movement (like units on fallback or other obligatory movment, before all other movment, page 10 tyranid book, version 4.1).
If it drifts into a building roll for damage against the building. You use the small spore template never the standard barrage one.
The Dominatrix can move 20cm as a command unit. Unlike otehr praetorians the DOm is much more nimble, even with all her bulk.
Remember this no longer a psychic phase in 4.1. The Dom may attack with her regular weapons AND psychic attacks. Shes one tough bi***.
The rules in place are supposed to represent the bolter defenses you mention. It does make swarming REAL hard, but thats what was wanted. My years of experience show its to easy to swarm with lenient rules. I'd test your theory in a couple of games. Problems with giving it bolter fire is that a 1 in 6 chance means a little more than two bolters would hit on a warlord with 14 bolters, try it out with an IG tactical platton and you'll see what I mean. Too easy for the infantry.
Did these clear things up?
Peter
> I played the Tyranids last night against a combined
> Space Marine/IG army. It was a good battle and finally
> understood the out right power of the Tyranids. It was
> a 4000pt game and even though my opponent had about
> 4250,(he forgot to price his warhound titan weapons)we
> basically drew after 5 turns of him barraging me,
> unloading 2 devastator squads and one IG hvy company
> on me. The reason the Heirophant!!! The first round it
> had 17 wounds and I got it back down to 6. 2nd round
> 15 more wounds and I got it back to 5. 3rd round 12
> wounds and I got it back to 3!! 4th round 13 wounds
> and it finally died. It couldn't move or shoot by the
> end of turn 2. Is this correct that it took over 50
> wounds in 4 turns of gameplay? Or was I lucky? I do
> know that my player was frustrated because it allowed
> my infantry to press on forward. ( I stopped moving to
> wipe out his Rough Rider company).
> More qustions: With the Biovore spore mines when do
> you move an undetonated mine? Also if they drift into
> a buildoing and astandis on the rooftop where it lands
> on the building will it detonated? I know rooftop
> means they are inside the building. Does it use the
> spore template or a normal barrage template?
> Can the Dominatrix move 20cm? It is a command unit
> that a normal move of 10cm but has no max. assigned to
> it. Can the Dominatrix use a psychic attack in the
> Psychic phase then attack in the firing phases?
> No one non-tyranid question regarding assaulting
> titans. I remembered we worked on the titan assault
> rules to prevent it from being swarmed. I think these
> rules are too harsh. Since CAF in many cases is
> related to the number of bolters a SH/Titan/praetorian
> have why don't we afford the titan the same
> anti-personnel defense as SH & Praetorians. This
> anti-personnel defense is only used in CC with
> infantry and cavalry units. So a Warlord titan with a
> CAF of 14 would have 14 bolter attacks with a 6+ to
> hit. This is resolved before CC takes place. Its much
> more easier, makes inf/cav units think twice about
> assaulting a titan and much fairer. Hey if a titan
> gets swarmed it is for two reasons: 1) the swarming
> attacker has big'uns 2) Bad titan!Badtitan!Got a bit
> cocky, didn't you? I do like the ramming rules that
> are currently in the rules. Let me know what you
> think. We make this a house rule. Thanks for the
> tyranid help.
> Darius
Received on Mon Feb 11 2002 - 01:11:26 UTC
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