RE: RE: [NetEpic ML] Re: [v5.0] Core Rules Part II

From: Peter Ramos <primarch_at_...>
Date: Wed, 24 Apr 2002 08:00:05 -0400

Hi!

I don’t think it will be that bad since I would say that you could only
do this if the HQ unit has in with the target detachment. Slowly some
wording is forming:

Command units can only be fired at IF they are in buildings or other
defensive structures, are more than 25cm from a unit of their same
pinning class or are in unit coherency with a unit of its same pinning
class and the opponent has assigned attack dice to all models in the
unit BEFORE assigning attack dice to the command unit and then only a
maximum of ONE attack dice may be declared against it.

Example: There are 4 infantry command units. One is in a fortress
surrounded by many troops. The second is within 25 cm of a tactical
infantry platoon. The third is mixed in with a platoon of heavy weapons.
The fourth is mixed in with a detachment of tanks.

The firing player fire without restriction the first command unit
because it is in a defensive structure. He may not fire at the second
command unit unless he first destroys ALL models from the screening
unit. He cannot declare attack dice against it because it is not in unit
coherency with the screening unit. Against the third command unit he can
ONLY attack it IF he has enough attack dice to assign to ALL the other
models in the unit and even then he can only assign one to it regardless
of how many extra attack dice he may have. The player can attack the 4
command unit because it is amongst a unit not of its pinning class.

How about that?

Peter

-----Original Message-----
From: nils.saugen_at_... [mailto:nils.saugen@...]
Sent: Wednesday, April 24, 2002 4:09 AM
To: netepic_at_yahoogroups.com
Subject: RE: RE: [NetEpic ML] Re: [v5.0] Core Rules Part II

Hi,

Logically speaking yes! However this opens for quite some cheesy ploys
against armies like the imperial guard. You could easily target their
commanders thus rendering the rest of the army immobile and on advance
fire!
The rules are good as they are, leave them be! OR make sure that loosing
commanders has an effect on all armies not only orks and ig!!!!

Nils

-----Original Message-----
From: rune.karlsen6_at_... [mailto:rune.karlsen6@...]
Sent: 24. april 2002 10:03
To: netepic_at_yahoogroups.com
Subject: Re: RE: [NetEpic ML] Re: [v5.0] Core Rules Part II


Hi,

I don't know about you, but im gettin out my crayons!
Stickfigures will do, wont they? ;)

Seriously though, i think examples are better than drawings,
since they are quicker to make, and are just as good if
carefully worded. Besides, who's gonna make all the drawings?
Allthough my skills with crayons were legendary in kindergarden,
im not sure i can live up to the expectations again. Better to
rest on my laurels :)

I agree that it should be possible to target HQ units in open terrain.
If
they're out in the open without backup, you deserve
to lose them.

Rune

>
> Fra: Albert Farr� Benet <cibernyam_at_...>
> Dato: 2002/04/24 Wed AM 01:26:00 CEST
> Til: <netepic_at_yahoogroups.com>
> Emne: Re: RE: [NetEpic ML] Re: [v5.0] Core Rules Part II
>
> Hi,
>
> That's the way we've always played, and for me should be left this
way.
>
> I would also add that we allow to allocate fire dice to HQ units if
ALL
closest units in that direction are also fired upon. Here's an example:
>
> 6 SM devastator stands (12 attack dice) on a building have a Troll
detachment at 50 cm just in front of them, a Chaos HQ unit at 5 cm just
behind the trolls (55cm) and 10 blood letters at 40 cm left (quite
distant
from the trolls). Following strictly the rules you cannot shoot the HQ
because you have non-HQ units closer. The way we play we consider
logical
and "common sense" (TM) to allocate 2 dice at each Troll stand plus 2
to
the HQ. For the same reason, it's nonsense forcing the allocation of ALL
dice against only one detachment. If the Devastatators fired on the
Bloodletters, how would they distinguish one bloodletter from one
"detatchment" from the others (even when mixed)?
>
> If the detachment fires at once (announmce ALL shots, then solve them)
the
HQ targetting has to take that into account, or those cheesy tactics of
leaving the last fearless gretchin in front of the Nobz so they cannot
be
targetted, appear.
>
> Albert
>
> ----- Original Message -----
> From: Weasel Fierce
> To: netepic_at_yahoogroups.com
> Sent: Tuesday, April 23, 2002 6:19 PM
> Subject: RE: RE: [NetEpic ML] Re: [v5.0] Core Rules Part II
>
>
>
>
>
> >
> >I'd leave the system as is, but if someone can make a WORKABLE
alternate
> >than it gets in as optional.
>
> Honestly...I think that when selecting a detachment..all fire should
be
> allocated BEFORE any attack dice are rolled. Reflecting the platoon
> commander telling the guys where to shoot..
>
> otherwise its...
>
> "squad 1..shoot at the orks there...darn you missed..squad 2..shoot
at
the
> orks there...darn you missed. squad 3..
> *the scene continues for an hour untill all the troops have fired
and
the
> orks have fallen asleep*
>
>
>
> Weasel
>
>
>
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>
>



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Received on Wed Apr 24 2002 - 12:00:05 UTC

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