Re: [NetEpic ML] Eldar Book

From: Peter Ramos <primarch_at_...>
Date: Thu, 07 Apr 2005 18:02:04 -0400

Hi!

Jarreas Underwood wrote:

>>1. Do people want to allow orks as allies for Eldar?
>>
>>
>
>There's no tradition of hatred between Orks and Eldar. Eldar hates Chaos (and the idea of rerolling one's in Close Combat isn't a bad one) and Squats hate Orks. Let's leave it like that.
>
>
While there is no specific fluff to the contrary, but would such a race
really ally with orks?

>>2. Should Tempest and titan groups be "generic" units accessed by all
>>carftworlds?
>>
>>
>
>Probably. I'd wanted to restrict them to craftworlds, but that apparently isn't a popular idea.
>
>
Its more a question of what people have done with ther armies tus far,
its somewhat a pain to reorganize them if not totally necessary.

>Other changes that I've included:
>
>Vibro-Cannon: add a -3 TSM against buildings.
>
>Tremor Cannon (titan weapon): -6 TSM vs buildings
>
>
Weren't these things already in the rules, I would have sworn they
were.... perhaps not.....

>Swooping Hawks: add Deep Strike ability
>
>
Very appropriate as to fluff and battlefield role.

>Shining Spears get a "5+ hit you before CC dice are rolled" attack, much like the Howling Banshee ability. (Personally, I don't agree with this one.)
>
>
No clue with this one. I'll let others decide.

>Farseer and Warlock get 6+ Fixed Saves
>
>
Thats appropriate and equivalent with other command type units.

>Howling Banshee and Striking Scorpion get a pistol (range 25, 1 die at 5+ with 0 TSM)
>
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Thats fine, the fluff DOES give them weapons. Never understood why GW
didnt do the same.

>Vyper drops to +1 CAF (from +3) and adds a weapon (range 15, 1 die at 5+ with 0 TSM)
>
>
The fluff states these tings are "support" jetbikes, not assault units,
so the lower CAF and even more weapons is appropriate.

>War Walker adds 6+ Armor and a weapon (range 25, 3 dice at 5+ with 0 TSM)
>
>
In the original 40k these things had force fields to protect the driver,
an armor save is appropriate.

>Wraithguard drop to +2 CAF (from +4), 5+ Armor (from 6+ Fixed) and TSM -2 (from -1)
>
>Wraithlord adds a weapon (range 25 2 dice at 5+ with 0 TSM)
>
>
Reading the recent fluff on these things, they sound more accurate.

>Renaming the Scout, Dreadnaught, Anti-Grav Lascannon and Deathstalker to the Pathfinder, Wraithlord, Bright Lance and Fire Prism, respectively.
>
>
Thats fine, you might place the older name in parenthesis, so as to
avoid confusion.

>Question on the sparseness of the Eldar Knight army list. As it is there aren't too many things it can take as support, and I'm curious if folks (who've used it) think it should be able to draw from the entire Standard Eldar List.
>
>
I would give exodite the basic units from the standard list.

Any objections to this?

>*pause*
>
>*laugh*
>
>*This* is why I told Peter I expected a bit of talk about Eldar. These changes have been highlighted, but never really discussed or polled. Since there's never been any objection I figure there's no problem, but I thought I should bring things up anyway.
>
>
You have proven me VERY wrong on this, I thought it would be talked
about much.... :-D

Peter
Received on Thu Apr 07 2005 - 22:02:04 UTC

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