Hi everyone,
I�m a relatively new member of this forum, but I have been using the NetEpic rule system for quite some time now. It is with great interest I have followed the discussions and evolution of the game. Every time I go up to the north of Sweden I try to find some time to battle it out with some old friends.
After a spectacular clash this Christmas between the Orcs, Squats and the Eldar we had a couple of rule issues as we always do. Maybe a kind soul could help us out with them.
1. It mostly has to do with the HQ rule and barrages. Especially with the big airburst 12 cm barrage template where it is almost impossible to place it anywhere on the enemy without getting an HQ (especially the Orcs that have their units littered with HQ�s). How do you do it? By the book or by trying to minimize the HQ�s under the template?
2. Flame templates and the equivalent. Do they penetrate buildings, hitting people behind the building as well? I would guess so since they ignore cover.
3. Do ball and chain ordnance from the Orc gargant belly gun scatter on the Hit location template, or does it automatically hit the leg location without scatter? This becomes important once you start shooting at Imperator titans that have lost their shields...
4. Point cost for certain units, especially the awesome Eldar scout titans that pack the punch of a Phantom and are harder to bring down because of their size, but cost only 400 per pair. Also the Orc pulsa rokkits that cost 250 for three almost sure misses.
5. What is the eldar titan pulse laser range? 100 cm or 75 cm? It stated differently on the hit location chart and the unit roster. The scout titans, do they get 2d3 or 1d6 hits from their two smaller pulse lasers?
6. Multiple barrage template weapons that have to touch like for example the Hellfury missiles on the Squat Cyclops. Can one use them to "round corners" and target units that are out of LOS, or do the barrages that gets fired in this way scatter?
7. Does the mekboy bubble chucka forcefield remain in play or does it disappear at the end of the turn?
8. The deathroller - ordinary vehicle overrun paradox. When an ordinary vehicle fails to run somebody over they keep on going, pushing the victim aside whereas the deathroller equipped vehicle has to halt. This make ordinary rhinos deadly infantry killing machines. I know this is an optional rule but wouldn�t it be better that ordinary vehicles also had to halt after a failed overrun?
Well, that was it. I can drag on and on discussing Epic so I�ll come to a halt here.
Cheers from a snowy Stockholm
Johan
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Received on Wed Mar 07 2007 - 10:30:33 UTC