Re: [NetEpic ML] How to beat the Slann?

From: <hellreich_at_...>
Date: Wed, 26 Apr 2000 19:09:39 -0400

NO no no the 25% point thing would be for Support cards the True Slann
Compnay Card could choose. That is what I was trying to say LOL, meaning
that Necron would be fewer in number then Slann.
----- Original Message -----
From: Karlsen Rune <rune.karlsen_at_...>
To: <netepic_at_egroups.com>
Sent: Wednesday, April 26, 2000 2:28 AM
Subject: RE: [NetEpic ML] How to beat the Slann?


> Well, i can agree with the Nullify field and the CC regeneration.
> BUT, i don't like the 25% restriction on true Slann. They are few in
> numbers, yes, but 25% is too low. In a 4000 point game, you wouldn't
> even be able to field the Mechs as a company card! Some sort of
> restriction may be the way to go, but i'd still like to be able to
> field
> the stuff i've bought. After all, ive spent close to USD500 and
> countless hours painting, and i don't want to see most of my
> miniatures gathering dust! Besides, the point cost for the Slann
> units are way to high to set a percentage. You'd have to worry
> more about numbercrunching, than putting together a playable
> army!
>
> Rune
>
> -----Original Message-----
> From: hellreich_at_... [mailto:hellreich@...]
> Sent: 2000-04-25 21:49
> To: netepic_at_egroups.com
> Subject: Re: [NetEpic ML] How to beat the Slann?
>
> For now maybe just 50pts to all support and company cards,
> Drop the nullify
> field to 5cm instead of 15cm, 25% allies rule needs to be
> used when choosing
> a True Slann army they are after all few in number (why they
> use the Mechs
> in the first place).
> Who played the Tech Guards? What did he use? Can't see how
> they lost I've
> yet to beat them LOL Knights can out number Slann Mech 3 to
> one point wise.
> ----- Original Message -----
> From: Peter Ramos <pramos2_at_...>
> To: <netepic_at_egroups.com>
> Sent: Tuesday, April 25, 2000 2:25 PM
> Subject: Re: [NetEpic ML] How to beat the Slann?
>
>
> > Hi!
> >
> > My sense is that they need a bump up in price, just how
> much is the key.
> > Originally I suggested some really high points costs which
> were trimmed
> > down. perhaps they should be re-evaluated and redone.
> >
> > How much more you think they should cost?
> >
> > Peter
> >
> > -----Original Message-----
> > From: nils.saugen_at_... <nils.saugen@...>
> > To: netepic_at_egroups.com <netepic_at_egroups.com>
> > Date: Tuesday, April 25, 2000 6:14 AM
> > Subject: RE: [NetEpic ML] How to beat the Slann?
> >
> >
> > >14 out of 20, that's a 70% win rate..... and if I
> understand you right,
> > >thats when you leave the best units at home??? I do agree
> on the need for
> > >speed when facing Slann, but have you ever tried
> assaulting vanguards? 4
> > >shots (with 2 shots at 3+, Thats equal to a
> volcanocannon!!!!!) and + 6
> > CAF,
> > >you'll need luck to get through to CC let alone survive
> the CC. Ok, you
> > >could try to shoot them out, but then they've got a fixed
> 4+ save???
> > >
> > >We've tried it now for three or four games, and found
> that the stats on
> the
> > >Slann units are to powerfull! Eivind, by mistake, filled
> his hellbore
> with
> > >twice the amount of berserkers, and still got creamed.
> And as for speed
> > >goes, you can't beet a tunneller or droppods can you?
> > >
> > >IMO every army should have a fair chance of beating any
> other army! And
> as
> > >it is now, the Slann seems pretty unbeatable to me.
> > >
> > >Now, I prefer to play with an underdog army. I still
> treasure the moment
> > >from one of my first games, when a IG stand took a pot
> shot and destroyed
> a
> > >Land Raider! It's those rare moments that I play for, and
> not nessecarily
> > >for the glory of victory! However, I wouldn't play if
> there wasn't a
> > >snowballs chance in hell to win the game!
> > >
> > >Nils
> > >
> > >
> > >
> > >
> > >
> > >> -----Original Message-----
> > >> From: hellreich_at_...
> [SMTP:hellreich_at_...]
> > >> Sent: 25. april 2000 12:38
> > >> To: netepic_at_egroups.com
> > >> Subject: Re: [NetEpic ML] How to beat the Slann?
> > >>
> > >> Well, that just anit found away to beat them yet, I've
> tested out 20
> > games
> > >> with only 14 wins.
> > >> 1) when making a True Slann army you are only allowed
> 25% from the
> other
> > >> list like choosing allies ( so 1000pts of True Slann,
> you may take only
> > >> 250pts from other list.
> > >> 2) The Necron are very strong to be fair try to leave
> them at home afew
> > >> battles and see how well you do. Or field them by
> themselves. I tend to
> > >> stay
> > >> away from the Necron for this reason, most don't or
> didn't like them to
> > >> begin with from 40k. I play that they do roll for
> regeneration in CC
> but
> > >> may
> > >> be this should be changed, again try leaving them at
> home I know its
> hard
> > >> they are very tempting to play, but just till others
> find away to play
> > >> against them.
> > >> 3) Disruptor missiles do ignor cover it is a radio
> signal of sort
> > >> 4) the Slann can be beat, and beat very badly. They are
> not the type of
> > >> army
> > >> you can sit back and shoot at. Your opponnet must move
> and move fast,
> > >> Slann's biggest weakness is CC, and once they find ways
> to get there
> you
> > >> will lose and lose big trust me. I once lost to the
> Orcks 45VP to 15VP.
> > >> 5) It's all in fun and if they are poor sports and hate
> to lose then
> feel
> > >> free to make up some house rules for them. But I think
> if they play
> more
> > >> they will find the loop hole and beat your army.
> > >> ----- Original Message -----
> > >> From: Karlsen Rune <rune.karlsen_at_...>
> > >> To: <netepic_at_egroups.com>
> > >> Sent: Tuesday, April 25, 2000 2:49 AM
> > >> Subject: [NetEpic ML] How to beat the Slann?
> > >>
> > >>
> > >> > I play the Slann, and have since i bought the
> miniatures, played 4
> > >> games.
> > >> > Against
> > >> > Eldar, the Orks, TG and Squats. Every time i have
> beaten them hard.
> In
> > >> > retrospect,
> > >> > they didn't even stand a chance. So, we've been
> wondering how well
> the
> > >> Slann
> > >> > have
> > >> > been playtested, and also about the battles played
> where the Slann
> > lost.
> > >> > Were these
> > >> > losses close, and when they won, where they
> overwhelming victories?
> My
> > >> > friends are
> > >> > threatening to stop playing with me, since they see
> no point in
> playing
> > >> a
> > >> > game they
> > >> > cannot win. They want to change the stats on some of
> the units and
> keep
> > >> the
> > >> > cost.
> > >> > Needless to say, i don't want that, but i'll have to
> if i want to
> play.
> > >> We
> > >> > mostly play
> > >> > 4k points, and no flyers.
> > >> >
> > >> > I also have two rules questions : 1) Do modifiers for
> cover apply
> when
> > >> > firing the
> > >> > Neuro Disruptor missiles or Mantis Missiles?
> > >> > 2) Does the Necron ability to regenerate apply to CC
> as well?
> > >> >
> > >> > If anybody has any experience playing with or against
> the Slann,
> please
> > >> post
> > >> > your
> > >> > opinions. Have my opponents simply not found the
> right tactic? Two of
> > >> them
> > >> > are
> > >> > experienced players, and any battles with them should
> be close imho.
> > >> >
> > >> > Rune
> > >> >
> > >>
> > >
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Received on Wed Apr 26 2000 - 23:09:39 UTC

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