RE: [Net Epic ML] SoB more than meets the eye?

From: Peter Ramos <pramos2_at_...>
Date: Tue, 30 May 2000 15:22:28 -0500

Hi!


If you take away the Necron troops save they are weak unless you raise the
repair to 4+ for the troops. The there wouldn't be any consistency with
Necron troops and vehicles. So leaving them as is probably the best option.
Or...

I have to agree here with you. You guys have tested this heavily and it
works now well.

You could raise the repair to 4+ for all Necron units (remember units that
regenerate usually do so on a 4+). By doing this you eliminate the armor
save for the infantry units but keep the costs the same. Let's remember each
army has some built cost savings in their CC and even some support cards.
This wouldn't make the Necrons too powerful and would even the equation
(foot troops are weakened but vehicles strenghtened a little). (Ork command
units come cheaply compared to other army's commands). Just a thought.

That's another thought, but it has the problem of no testing.

By the way guys since you have played them more are there truly any major
problems left?

Peter
Received on Tue May 30 2000 - 20:22:28 UTC

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