Re: [NetEpic ML] NetEpic WW2 (loong)

From: Peter Ramos <primarch_at_...>
Date: Thu, 2 Nov 2000 18:01:45 -0500

Hi!

Hey Jyrki, this is a great idea! I like it. Definately would be a lot more
useful than the standard system.

Hehe, like it so much I might tinker with Heresy some more and use it!

Peter

> Each AT capable weapon would have a penetration rating and instead of save
> each tank would have armor value. When a hit is scored the armor is
> subtracted from the penetration. The resulting number is what the shooting
> player must roll <= to destroy the tank. The armor value is massively
> reduced if shooting from the side or rear. Personally I would like each
tank
> have two armor values (front and side/rear) to increase realism, but since
> this opinion is unlikely to get general approval I must be content with
just
> one.
>
>
> To address the possibility of even a small AT gun of hitting a weak spot
a
> critical hit would occur whenever the firer rolls an unmodified "1" on the
> to-hit roll. In this case the penetration number is doubled (straight from
> ASL, I admit, but why invent the wheel the second time?).
>
> Example: Let's say a PzII has armor of 2. It is hit by a 45mm AT gun with
a
> penetration of 8. The firer must roll 6 or less (8-2) to destroy the tank.
> If the firer had rolled a "1" the penetration would have been 16 and the
> tank would have been automatically destroyed, since it is not possible to
> roll over 14 on a d10.
>
> Of course, this is radically different from the save based system of
> NetEpic, and may even be too complex for the "simple faction". However,
this
> is my take on the system.
>
Received on Thu Nov 02 2000 - 23:01:45 UTC

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