Re: [NetEpic ML] Re: Eldar Warlock Powers

From: Hellreich <hellreich_at_...>
Date: Sat, 16 Dec 2000 11:03:33 -0800

sure bikes and titans are slower then planes. Think about it, a bike top
speed 200mph, Ever ride one that fast? Just trying to hold on is hard enough
at 167mph, I know I'm nuts and onw one hehehehe :-) GSXR750. Plane single
prop, this thing has to reach 100mph just to take off. A jet mach1 - to
faster than sound. Pretty hard to target something that fast. If the plane
just stopped it would crash to the ground. The warlock has to have time
enough to effect the model the plane would have been there and gone.
----- Original Message -----
From: "Dave " <warprat_at_...>
To: <netepic_at_egroups.com>
Sent: Friday, December 15, 2000 6:40 PM
Subject: [NetEpic ML] Re: Eldar Warlock Powers


> Hi Peter, Quester, and all!
>
>
> I'm going to put a set of Flyer House Rules together for my playing
> group. It will be mostly based on the "Old GW Rules", with some
> additions from Peters and Nils Flyer Rules.
>
> I used some Warlocks on some T-Hawks last game. Looks like I made a
> mistake, but you couldn't tell just by reading the rules. The rules
> say ANY model, and Psychic powers are capable of being Snap Fired.
>
> I sure would like to see that Games Workshop Q and A's, because I
> viewed the Warlock Power as something that was more sustainable,
> being as how it could last from turn to turn. The power can hold
> Titans, so it's also strong. Many bikes are almost as fast as a
> flyer, faster if you use a Chaos Card. But yet, bikes can be held,
> and flyers can't.
>
> Hmmmm, this still doesn't make sense to me. Warlocks and other
> Psychers are usually a Special Card, so it doesn't seem a play
> ballance issue.
>
>
> Why this rule, anyone have any opinions?
>
> Warprat ;)
>
>
>
>
>
>
>
>
>
> To unsubscribe send e-mail to: netepic-unsubscribe_at_egroups.com
>
>

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Received on Sat Dec 16 2000 - 19:03:33 UTC

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