Re: [Epic] What scares me about Epic 40K

From: Cameron Bentsen <stu7i95_at_...>
Date: 10 Jan 1997 13:38 EST

In message "[Epic] What scares me about Epic 40K", you write:

>
> >
> >But this is exactly the main fear I have of the re-write, its
> >cheese-ability. There's nothing I hate more than losing because someone
> >simply power-gamed their way through, using little loop holes in the rules
> >and using the absolute best and nothing else. I have done it myself, but
> >only as a bit of fun with the agreement of my opponent. I don't mind losing
> >to a better general, to having picked a poor army or having a poor
> >deployment or even to bad luck! But losing to a power-gamer annoys me no
> >end. And I am afraid that to increase profits, GW may increase the
> >cheese-level of my beloved Epic. I know that it has cheese in its current
> >form, but its like a single pack of cheese slices at the moment, not the
> >whole supermarket dairy section like the other two systems can be if used
> >poorly. Please don't let this come to be!!
> >
> I know what you mean. When I first started playing Epic everyone
> said that I caught on quick and soon could hold my own with the best
> of them. Then the group decided that I should play against the
> undefeated player. No one had ever beaten him in Epic. I said sure.
> He played Chaos which I never played against. I welcomed the change.
> (I played IG) His standard list contains the following:
>
> 3 Warlord Titans each with Fire Control Towers, Plasma Destructors,
> 2 Barrage Missiles, and a Deathstrike Cannon head. Oh, and 2
> Carapace multi-lasers. (Note, this group was doing Battle Groups
> at 3 Warlords for 1800pts. at that time)
>
> 2 Lord of Battles each with 2 Deathstorm Launchers
>
> 1 Bloodthirster
>
> 15 Detachments of Bloodletters
>
> 1 Co. Chaos Marines
>
> 3 Thunderhawk Gunships
>
> Total 6000pts.
>
> Well anyway, when I fired at those Bloodletters I was surprised to
> find out that they regenerated 50% of the time. Not to mention the
> 6 Barrage Missile Launchers and DS cannon shots on turn one.
> Followed up by 12 Plasma Destructor shots, TH's in MY artillery
> (what was left) and 75 Bloodletters hell, their CAF is what? +5?
> It was a lesson in true futility. My first game with him was over
> turn one.
>
> I thought you folks would get a kick out of this Chaos army list.
> Anyone out there think they could beat it? I know I can't.
>
>
> Keith
>

Well, I'd say pick Tyranids.

2 Doms: 1000
5 Hierodule Broods: 4500 (with Ripper Tentacles, Bio-cannon)
Other stuff: 500 (mainly to guard the Doms from close assault)

With this force, you have 15 Titans to his 5. Or, you could pick Hierophant
broods instead, but you'd only get 9 Titans. (You'd get 600 extra points of
other stuff, though. I'd pick termagants in spores and drop them directly on
his Titans to take down their shields, or, if he doesn't use his bloodletters
to guard his Titans from CC, you could drop in termagants or carnis or even
Tyrnaid Warriors behind them. Alternatively, you could put 'stealers in the
bellies of some of the Hierophants & try to duke it out in CC.)

Your strategy is (of course) to take down his Titans as quickly as possible.
They're worth more than enough VP to win you the game, and with Ripper
tentacles on your Titans, the bloodletters by themselves are no threat.

BTW, his Warlords are illegal. Barrage missles and Fire-Control centres must
all be carapace-mounted, and Warlords only have 2 carapace mounts. Also,
he can't take a chaos marine company unless he takes a Primarch. Furthermore,
he doesn't have enough minion slots to take all those bloodletters as well as
the T-hawks, since he only has 3 Greater Daemons. Never mind the fact that
those Warlords should be worth 2700 points. Fortunately, he hasn't put Titan
tails on them.

Of course, the force I've suggested is at least as cheesy as your opponent's,
but who said you can't fight cheese with cheese? At least it's legal.

Cameron Bentsen, Ottawa
Received on Fri Jan 10 1997 - 18:38:00 UTC

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