Re: [Epic] Revenants vs. Warhounds

From: David Lado <lado_at_...>
Date: Wed, 30 Jul 1997 09:42:39 -0400

>There is one thing to consider here, and I don't have my rules with me, so
>I may be wrong, but here it is:
>Units in a detachment are fired on as a detachment, and you may not
>allocate a second hit to a single unit until all units in the detachment
>are allocated a first hit. So, the 3 hits that the Warhounds inflict will
>be divided up, 2 on one, and 1 on the other.
>The Revenants don't suffer this constraint, as they fire Super Heavy
>Weapons, and may pick their targets freely.

It's really not significant in this particular example. Because the
units are identical. It doesn't matter if you spread the hits out or
not, since only 1 is likely to penetrate.

>Also, your math is a little flawed when it comes to the Revenants ability
>to take damage. The 1 hit (~50% chance of occuring) stands very little
>chance of actually killing the Revenant. Only an 11-12 is catastrophic
>damage, no other result can do more than damage systems and do additional
>hits.

This is a good point. It's more relevent to the case where the
Revenants fire second, since the wounded revenant will likely still
have most of it's weapons available (even if immoblilized). However,
an immobilized/holofieldless Revenant is not long for the world...

BTW, Revs flame on a 10-12, and a 9 will make them wish they were
dead (immobile, no fields, only one weapon, only one damage; a spit-
ball will bring it down).

David
Received on Wed Jul 30 1997 - 13:42:39 UTC

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