Re: [Epic] Epic 40k _at_$%!

From: Chris Swearingen <tall-guy_at_...>
Date: Thu, 6 Feb 1997 17:17:35 -0800

Chris Swearingen
tall-guy_at_...

"my brain hurts!"
"well,... it will have to come out then!"

----------
> From: duckrvr_at_...
> To: space-marine_at_...
> Subject: Re: [Epic] Epic 40k _at_$%!
> Date: Thursday, February 06, 1997 7:36 AM
>
> At 08:09 PM 2/5/97 +0000, you wrote:
>
> > A- They never playtest anything then complain to the gaming community
> >for not having the RIGHT ATTITUDE. Well excuse me for thinking that good
> >games design is SUPPOSED to take in account possible abuses and
> >therefore be made to at least minimize them. Thats how come they never
> >contradict themselves(heavy sarcasm).
>
> IMHO, GW would benefit greatly from structuring their rules like a
classic
> wargame (i.e. D2.3.10) for design purposes. At least this would help
them
> avoid vaguely described interactions when describing all their "rules
> exceptions." It would also speed up and make their Q&A more regular, not
to
> mention less frequent and less necessary. After they have organized all
> their rules, THEN they can go back and add fluff.
>
> Who can get a message to AC and JJ? I think I need to tell them this
directly.
>
> Temp
>

amen and haleluyah (sp?)!!
nice to see a fellow wargamer is playing some of these fun games
since i used to play mostly ASL and SFB, a better rules sytem makes sense
to me
Received on Fri Feb 07 1997 - 01:17:35 UTC

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